Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic

Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sc...

Täydet tiedot

Tallennettuna:
Bibliografiset tiedot
Julkaisussa:URI:https://journals.openedition.org/interfaces,
Päätekijä: Folléa, Clémence
Aineistotyyppi: Article ou chapitre numérique
Kieli:Anglais
Julkaistu: Interfaces 2024
Aiheet:
Linkit:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM

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