Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic

Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sc...

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Bibliographic Details
In:URI:https://journals.openedition.org/interfaces,
Main Author: Folléa, Clémence
Format: Article ou chapitre numérique
Language:Anglais
Published: Interfaces 2024
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Online Access:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM
Description
Summary:Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “scale levels” – which range from the subatomic to the interstellar – alternately playing as a horse, a plant, a stone, a microparticle, a galaxy, a continent, a building, etc., but never as a human p...