Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sc...
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| In: | URI:https://journals.openedition.org/interfaces, |
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| Main Author: | |
| Format: | Article ou chapitre numérique |
| Language: | Anglais |
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Interfaces
2024
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| Online Access: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |
| Summary: | Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “scale levels” – which range from the subatomic to the interstellar – alternately playing as a horse, a plant, a stone, a microparticle, a galaxy, a continent, a building, etc., but never as a human p... |
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