Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic

Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sc...

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Bibliografske podrobnosti
izdano v:URI:https://journals.openedition.org/interfaces,
Glavni avtor: Folléa, Clémence
Format: Article ou chapitre numérique
Jezik:Anglais
Izdano: Interfaces 2024
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Online dostop:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM

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