Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic

Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sc...

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Detalles Bibliográficos
Publicado en:URI:https://journals.openedition.org/interfaces,
Autor Principal: Folléa, Clémence
Formato: Article ou chapitre numérique
Idioma:Anglais
Publicado: Interfaces 2024
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Acceso en liña:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM

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