Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sc...
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| Vydáno v: | URI:https://journals.openedition.org/interfaces, |
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| Médium: | Article ou chapitre numérique |
| Jazyk: | Anglais |
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Interfaces
2024
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| On-line přístup: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |
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openedition |
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openedition-oai:revues.org:interfaces_7408 https://doi.org/10.4000/interfaces.7408 urn:doi:10.4000/interfaces.7408 en https://journals.openedition.org/interfaces/7408 2024-01-16T01:00:00Z info:eu-repo/semantics/openAccess article info:eu-repo/semantics/article urn:handle:20.500.13089/vltq https://creativecommons.org/licenses/by/4.0/ Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “scale levels” – which range from the subatomic to the interstellar – alternately playing as a horse, a plant, a stone, a microparticle, a galaxy, a continent, a building, etc., but never as a human p... Interfaces Université Bourgogne Europe info:eu-repo/semantics/reference/issn/2647-6754 info:eu-repo/semantics/reference/issn/1164-6225 URI:https://journals.openedition.org/interfaces Folléa, Clémence agency video games avatars virtual environments immersion incorporation autoplay non-human O’Reilly (David) jeux vidéo avatars environnements virtuels immersion incorporation autoplay agentivité non-humain O’Reilly (David) |
| collection |
OpenEdition Journal |
| language |
Anglais |
| format |
Article ou chapitre numérique |
| building |
0/Bibliothèque numérique/ 1/Bibliothèque numérique/OpenEdition Journals/ |
| topic |
agency video games avatars virtual environments immersion incorporation autoplay non-human O’Reilly (David) jeux vidéo avatars environnements virtuels immersion incorporation autoplay agentivité non-humain O’Reilly (David) |
| spellingShingle |
agency video games avatars virtual environments immersion incorporation autoplay non-human O’Reilly (David) jeux vidéo avatars environnements virtuels immersion incorporation autoplay agentivité non-humain O’Reilly (David) Folléa, Clémence Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic |
| description |
Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “scale levels” – which range from the subatomic to the interstellar – alternately playing as a horse, a plant, a stone, a microparticle, a galaxy, a continent, a building, etc., but never as a human p... |
| author |
Folléa, Clémence |
| author_facet |
Folléa, Clémence |
| author_sort |
Folléa, Clémence |
| title |
Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic |
| title_short |
Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic |
| title_full |
Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic |
| title_fullStr |
Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic |
| title_full_unstemmed |
Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic |
| title_sort |
everything (2017): aesthetics and politics of re-scaling as a video game mechanic |
| publisher |
Interfaces |
| publishDate |
2024 |
| container_title |
URI:https://journals.openedition.org/interfaces |
| url |
https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/interfaces.7408 https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/interfaces/7408 |
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