Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic

Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sc...

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Hlavní autor: Folléa, Clémence
Médium: Article ou chapitre numérique
Jazyk:Anglais
Vydáno: Interfaces 2024
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spelling openedition-oai:revues.org:interfaces_7408 https://doi.org/10.4000/interfaces.7408 urn:doi:10.4000/interfaces.7408 en https://journals.openedition.org/interfaces/7408 2024-01-16T01:00:00Z info:eu-repo/semantics/openAccess article info:eu-repo/semantics/article urn:handle:20.500.13089/vltq https://creativecommons.org/licenses/by/4.0/ Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “scale levels” – which range from the subatomic to the interstellar – alternately playing as a horse, a plant, a stone, a microparticle, a galaxy, a continent, a building, etc., but never as a human p... Interfaces Université Bourgogne Europe info:eu-repo/semantics/reference/issn/2647-6754 info:eu-repo/semantics/reference/issn/1164-6225 URI:https://journals.openedition.org/interfaces Folléa, Clémence agency video games avatars virtual environments immersion incorporation autoplay non-human O’Reilly (David) jeux vidéo avatars environnements virtuels immersion incorporation autoplay agentivité non-humain O’Reilly (David)
collection OpenEdition Journal
language Anglais
format Article ou chapitre numérique
building 0/Bibliothèque numérique/
1/Bibliothèque numérique/OpenEdition Journals/
topic agency
video games
avatars
virtual environments
immersion
incorporation
autoplay
non-human
O’Reilly (David)
jeux vidéo
avatars
environnements virtuels
immersion
incorporation
autoplay
agentivité
non-humain
O’Reilly (David)
spellingShingle agency
video games
avatars
virtual environments
immersion
incorporation
autoplay
non-human
O’Reilly (David)
jeux vidéo
avatars
environnements virtuels
immersion
incorporation
autoplay
agentivité
non-humain
O’Reilly (David)
Folléa, Clémence
Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
description Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “scale levels” – which range from the subatomic to the interstellar – alternately playing as a horse, a plant, a stone, a microparticle, a galaxy, a continent, a building, etc., but never as a human p...
author Folléa, Clémence
author_facet Folléa, Clémence
author_sort Folléa, Clémence
title Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
title_short Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
title_full Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
title_fullStr Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
title_full_unstemmed Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
title_sort everything (2017): aesthetics and politics of re-scaling as a video game mechanic
publisher Interfaces
publishDate 2024
container_title URI:https://journals.openedition.org/interfaces
url https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/interfaces.7408
https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/interfaces/7408
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