Game Development Patterns with Godot 4 : Create resilient game systems using industry-proven solutions in Godot
Build flexible game architectures in this part-color guide with seasoned Godot developer and educator, Henrique Campos, using scalable code and industry-standard solutions. Key Features: Leverage Godot's built-in features to implement design patterns ; Explore object-oriented design from a uniq...
Guardado en:
| Autor principal: | Campos, Henrique |
|---|---|
| Formato: | Livre numérique |
| Lenguaje: | Anglais |
| Publicado: |
Birmingham :
Packt Publishing
2025.
Paris : Cyberlibris |
| Acceso en línea: | Accès Université d'Orléans et IFPM |
| Nota: |
Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781835880296.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Game Development Patterns with Godot 4, Create resilient game systems using industry-proven solutions in Godot, Henrique Campos, Birmingham, Packt Publishing, 2025, 1 vol. (304 p.), 978-18-3588-028-9 |
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