The Essential Guide to Creating Multiplayer Games with Godot 4.0 : Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games
Enregistré dans:
| Auteur principal: | Campos, Henrique |
|---|---|
| Autres auteurs: | Lovato, Nathan (Auteur de l'introduction, etc.) |
| Format: | Livre numérique |
| Langue: | Anglais |
| Publié: |
Birmingham :
Packt Publishing
2023.
Paris : Cyberlibris |
| Accès en ligne: | Accès Université d'Orléans et IFPM |
| Note: |
Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781803238364.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • The Essential Guide to Creating Multiplayer Games with Godot 4.0, Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games, Henrique Campos, [Foreword by Nathan Lovato], Birmingham, Packt Publishing, 2023, 1 vol. (326 p.), 978-18-0323-261-4 |
Documents similaires
-
Multiplayer Game Development with Unreal Engine 5 : Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features
(Livre numérique)
Secchi, Marco
Packt Publishing, 2023 -
Game Development Patterns with Godot 4 : Create resilient game systems using industry-proven solutions in Godot
(Livre numérique)
Campos, Henrique
Packt Publishing, 2025 -
Learning GDScript by Developing a Game with Godot 4 : A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
(Livre numérique)
Vanhove, Sander
Packt Publishing, 2024 -
Développer des jeux avec Godot Game Engine
(Livre papier)
Cardinale, Anthony, 19..-
Éditions D-BookeR, 2019 -
Game Development with Blender and Godot : Leverage the combined power of Blender and Godot for building a point-and-click adventure game
(Livre numérique)
Obuz, Kumsal
Packt Publishing, 2022

