An Entertainment Machine of filial piety
Starting with the Nintendo Wii craze in 2007, a new media trend and public discourse are taking shape in which the Wii replaced the traditional image of “parents-to-children game machine” with a new image of “machine for filial piety”. Grown-ups bought Wii as a gift for their parents to fill in thei...
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| الحاوية / القاعدة: | URI:https://journals.openedition.org/reset, |
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| المؤلف الرئيسي: | |
| التنسيق: | Article ou chapitre numérique |
| اللغة: | Anglais |
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2015
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| الوصول للمادة أونلاين: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |
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openedition-oai:revues.org:reset_389 |
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openedition |
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openedition-oai:revues.org:reset_389 https://doi.org/10.4000/reset.389 urn:doi:10.4000/reset.389 en https://journals.openedition.org/reset/389 2015-04-09T02:00:00Z info:eu-repo/semantics/openAccess article info:eu-repo/semantics/article urn:handle:20.500.13089/jvrq All rights reserved An Entertainment Machine of filial piety RESET Association Recherches en sciences sociales sur Internet info:eu-repo/semantics/reference/issn/2264-6221 URI:https://journals.openedition.org/reset Lin, Holin gift filial piety home entertainment machine family relationship Nintendo Wii Nintendo Wii cadeau piété filiale appareils de divertissement à domicile relations familiales Starting with the Nintendo Wii craze in 2007, a new media trend and public discourse are taking shape in which the Wii replaced the traditional image of “parents-to-children game machine” with a new image of “machine for filial piety”. Grown-ups bought Wii as a gift for their parents to fill in their own absence in the family life, or to carry out unfulfilled duty in taking care of elderly parents. In this study, the meaning of such phenomenon is analyzed as more than just a successful market development strategy to incorporate unlikely gamers. The new game machine is used in the adult children’s struggle to reconcile the traditional cultural values of filial care with fast-changing family structure and contemporary life style. Dans la foulée de l'engouement pour la Nintendo Wii en 2007, l'idée selon laquelle la console de jeux est traditionnellement un "appareil offert par les parents pour les enfants" se voit supplantée dans les médias et le débat public par celle, nouvelle, d'un "appareil de support de piété filiale". Des adultes se mirent à offrir des Wii à leurs parents de façon à combler leur propre absence dans la vie familiale, ou pour remplir leur devoir – inaccompli – de prendre soin de parents âgés. Dans cette étude, le phénomène n’est pas simplement envisagé comme la réussite d’une stratégie de marketing consistant à toucher un public de joueurs jusque là considéré improbable. La nouvelle console de jeux est mobilisée par des enfants adultes dans l’objectif d’articuler les valeurs traditionnelles de l’attention filiale avec les transformations rapides de la structure familiale et les styles de vie contemporains. |
| collection |
OpenEdition Journal |
| language |
Anglais |
| format |
Article ou chapitre numérique |
| building |
0/Bibliothèque numérique/ 1/Bibliothèque numérique/OpenEdition Journals/ |
| topic |
gift filial piety home entertainment machine family relationship Nintendo Wii Nintendo Wii cadeau piété filiale appareils de divertissement à domicile relations familiales |
| spellingShingle |
gift filial piety home entertainment machine family relationship Nintendo Wii Nintendo Wii cadeau piété filiale appareils de divertissement à domicile relations familiales Lin, Holin An Entertainment Machine of filial piety |
| description |
Starting with the Nintendo Wii craze in 2007, a new media trend and public discourse are taking shape in which the Wii replaced the traditional image of “parents-to-children game machine” with a new image of “machine for filial piety”. Grown-ups bought Wii as a gift for their parents to fill in their own absence in the family life, or to carry out unfulfilled duty in taking care of elderly parents. In this study, the meaning of such phenomenon is analyzed as more than just a successful market development strategy to incorporate unlikely gamers. The new game machine is used in the adult children’s struggle to reconcile the traditional cultural values of filial care with fast-changing family structure and contemporary life style. |
| author |
Lin, Holin |
| author_facet |
Lin, Holin |
| author_sort |
Lin, Holin |
| title |
An Entertainment Machine of filial piety |
| title_short |
An Entertainment Machine of filial piety |
| title_full |
An Entertainment Machine of filial piety |
| title_fullStr |
An Entertainment Machine of filial piety |
| title_full_unstemmed |
An Entertainment Machine of filial piety |
| title_sort |
entertainment machine of filial piety |
| publisher |
RESET |
| publishDate |
2015 |
| container_title |
URI:https://journals.openedition.org/reset |
| url |
https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/reset.389 https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/reset/389 |
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1877242968141725696 |