Extending the Study of Videogame Dependency
This article starts with the observation that the scientific and social debate on video game and internet dependency is driven by naturalist research standpoints used in psychology and neuroscience, while sociology and related disciplines in human and social studies widely ignore the phenomenon. Thi...
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| الحاوية / القاعدة: | URI:https://journals.openedition.org/reset, |
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| المؤلف الرئيسي: | |
| التنسيق: | Article ou chapitre numérique |
| اللغة: | Anglais |
| منشور في: |
RESET
2014
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| الموضوعات: | |
| الوصول للمادة أونلاين: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |
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openedition-oai:revues.org:reset_120 |
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openedition |
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openedition-oai:revues.org:reset_120 https://doi.org/10.4000/reset.120 urn:doi:10.4000/reset.120 en https://journals.openedition.org/reset/120 2014-07-22T02:00:00Z info:eu-repo/semantics/openAccess article info:eu-repo/semantics/article urn:handle:20.500.13089/jvr2 All rights reserved Extending the Study of Videogame Dependency RESET Association Recherches en sciences sociales sur Internet info:eu-repo/semantics/reference/issn/2264-6221 URI:https://journals.openedition.org/reset Jukschat, Nadine addiction aux jeux vidéo méthode qualitative jeu problématique sociologie videogame dependency qualitative method Internet gaming disorder sociology This article starts with the observation that the scientific and social debate on video game and internet dependency is driven by naturalist research standpoints used in psychology and neuroscience, while sociology and related disciplines in human and social studies widely ignore the phenomenon. This can be viewed as an unnecessary thematic self-exclusion of sociology regarding its fruitful former discussion and analyses of dependency in general. After highlighting some of these studies, the article gives insight into an empirical research project which partly takes up this sociological tradition and transfers it to video game dependency: as part of a qualitative submodule of a study by the Criminological Research Institute of Lower Saxony (KFN) on behalf of the Lower Saxony Ministry of Science and Culture, 15 biographical narrative interviews were conducted with video gamers of both sexes who, according to the CSAS-II screening instrument and/or self-analysis, are currently video game dependent or have been at some time in the past. Based on empirical analysis from this project, it is argued that video game and internet dependency not only deserve sociological consideration, but that a sociological analysis is vital in order to arrive at a more differentiated understanding of these complex phenomena. Cet article part du constat que le débat scientifique et social sur le jeu vidéo et la dépendance à Internet est principalement nourri par des perspectives de recherche naturalistes utilisées en psychologie et en neurosciences, tandis que la sociologie et les disciplines connexes des sciences humaines et sociales tendent à ignorer la question. Cela peut être considéré comme une regrettable forme d'auto-exclusion de la sociologie d’un domaine qu’elle avait pourtant investi de manière fructueuse dans le passé. Après avoir souligné certains de ces travaux, l'article propose un aperçu d'un projet de recherche empirique qui reprend en partie cette tradition sociologique pour la transférer à l’étude de l’addiction au jeu vidéo. Dans le cadre du sous-module qualitatif d'une enquête menée par l'Institut de recherche criminologique de Basse-Saxe (KFN) au nom du Ministère de la Science et de la Culture, quinze entretiens biographiques ont été menés avec des joueurs de jeux vidéo des deux sexes qui, selon leur résultat au CSAS-II ou selon leur propre point de vue, sont actuellement dépendants au jeu vidéo ou l’ont été à un moment de leur vie. Sur la base de l’analyse empirique de ces cas, nous soutenons que non seulement le thème de l’addiction aux jeux vidéo et à Internet mérite l’attention de la sociologie, mais que l’analyse sociologique est indispensable pour parvenir à une compréhension plus nuancée de ces phénomènes complexes. |
| collection |
OpenEdition Journal |
| language |
Anglais |
| format |
Article ou chapitre numérique |
| building |
0/Bibliothèque numérique/ 1/Bibliothèque numérique/OpenEdition Journals/ |
| topic |
addiction aux jeux vidéo méthode qualitative jeu problématique sociologie videogame dependency qualitative method Internet gaming disorder sociology |
| spellingShingle |
addiction aux jeux vidéo méthode qualitative jeu problématique sociologie videogame dependency qualitative method Internet gaming disorder sociology Jukschat, Nadine Extending the Study of Videogame Dependency |
| description |
This article starts with the observation that the scientific and social debate on video game and internet dependency is driven by naturalist research standpoints used in psychology and neuroscience, while sociology and related disciplines in human and social studies widely ignore the phenomenon. This can be viewed as an unnecessary thematic self-exclusion of sociology regarding its fruitful former discussion and analyses of dependency in general. After highlighting some of these studies, the article gives insight into an empirical research project which partly takes up this sociological tradition and transfers it to video game dependency: as part of a qualitative submodule of a study by the Criminological Research Institute of Lower Saxony (KFN) on behalf of the Lower Saxony Ministry of Science and Culture, 15 biographical narrative interviews were conducted with video gamers of both sexes who, according to the CSAS-II screening instrument and/or self-analysis, are currently video game dependent or have been at some time in the past. Based on empirical analysis from this project, it is argued that video game and internet dependency not only deserve sociological consideration, but that a sociological analysis is vital in order to arrive at a more differentiated understanding of these complex phenomena. |
| author |
Jukschat, Nadine |
| author_facet |
Jukschat, Nadine |
| author_sort |
Jukschat, Nadine |
| title |
Extending the Study of Videogame Dependency |
| title_short |
Extending the Study of Videogame Dependency |
| title_full |
Extending the Study of Videogame Dependency |
| title_fullStr |
Extending the Study of Videogame Dependency |
| title_full_unstemmed |
Extending the Study of Videogame Dependency |
| title_sort |
extending the study of videogame dependency |
| publisher |
RESET |
| publishDate |
2014 |
| container_title |
URI:https://journals.openedition.org/reset |
| url |
https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/reset.120 https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/reset/120 |
| _version_ |
1877243162110459904 |