Video Game Revelations and the Creative Process in Limbo
The narratives of video games can be difficult to unpack compared to traditional modes of storytelling found in mediums like literature and film. One unique characteristic of this digital medium is that players are shown a special game over screen when they die. The visuals that light up these scree...
Kaydedildi:
| Yayımlandı: | URI:https://journals.openedition.org/interfaces, |
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| Yazar: | |
| Materyal Türü: | Article ou chapitre numérique |
| Dil: | Anglais |
| Baskı/Yayın Bilgisi: |
Interfaces
2026
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| Konular: | |
| Online Erişim: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |
| Özet: | The narratives of video games can be difficult to unpack compared to traditional modes of storytelling found in mediums like literature and film. One unique characteristic of this digital medium is that players are shown a special game over screen when they die. The visuals that light up these screens borrow heavily from Christian imagery of the past by depicting angels and the afterlife. As a researcher, a part of the TheoArtistry: Text & Image scheme, my group’s theme was “(Dis)embodied” and the final project we created engaged with the “act of looking” while living in a virtual world during the pandemic. Our contribution to TheoArtistry illuminates how religion is given new life in popular culture and how artists can channel its influences through text, image, and even video games. |
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