The immaterial aspects of video games: Platforms as preservation sites for traces and communities

This article proposes to consider the video game as its immaterial dimensions in the perspective of its patrimonialization. The first part of the article sets out the theoretical framework and the issues involved in this approach to the object, dealing in particular with the notion of traces and vid...

पूर्ण विवरण

में बचाया:
ग्रंथसूची विवरण
में प्रकाशित:URI:https://journals.openedition.org/hybrid,
मुख्य लेखक: Barbier, Benjamin
स्वरूप: Article ou chapitre numérique
भाषा:Anglais
प्रकाशित: Hybrid 2022
विषय:
ऑनलाइन पहुंच:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM

इंटरनेट

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https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/hybrid/2175