The immaterial aspects of video games: Platforms as preservation sites for traces and communities

This article proposes to consider the video game as its immaterial dimensions in the perspective of its patrimonialization. The first part of the article sets out the theoretical framework and the issues involved in this approach to the object, dealing in particular with the notion of traces and vid...

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發表在:URI:https://journals.openedition.org/hybrid,
主要作者: Barbier, Benjamin
格式: Article ou chapitre numérique
語言:Anglais
出版: Hybrid 2022
主題:
在線閱讀:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM

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