The immaterial aspects of video games: Platforms as preservation sites for traces and communities

This article proposes to consider the video game as its immaterial dimensions in the perspective of its patrimonialization. The first part of the article sets out the theoretical framework and the issues involved in this approach to the object, dealing in particular with the notion of traces and vid...

Description complète

Enregistré dans:
Détails bibliographiques
Dans:URI:https://journals.openedition.org/hybrid,
Auteur principal: Barbier, Benjamin
Format: Article ou chapitre numérique
Langue:Anglais
Publié: Hybrid 2022
Sujets:
Accès en ligne:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM

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