America is Dead. Long Live America! Political Affect in Days Gone
This essay models a method for understanding political affect in video games by analyzing the American action-adventure survival horror game Days Gone (SIE Bend Studio, 2019). Through an examination of its rendering of the Pacific Northwest landscape as ideology, much is revealed about a deeply trou...
Αποθηκεύτηκε σε:
| Τόπος έκδοσης: | URI:https://journals.openedition.org/ejas, |
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| Κύριος συγγραφέας: | |
| Μορφή: | Article ou chapitre numérique |
| Γλώσσα: | Anglais |
| Έκδοση: |
European journal of American studies
2021
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| Θέματα: | |
| Διαθέσιμο Online: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |
| Περίληψη: | This essay models a method for understanding political affect in video games by analyzing the American action-adventure survival horror game Days Gone (SIE Bend Studio, 2019). Through an examination of its rendering of the Pacific Northwest landscape as ideology, much is revealed about a deeply troubled and oppositional worldview. While this research addresses matters of representation—particularly notions of fraught masculinity and a struggle for recognition—its focus is on how the game functions as a window onto a fantasy of American self-reliance and populism that strongly resonates with a Trump-era nationalist turn in the U.S. The essay also gestures toward a methodology of experiential close-reading, one focused on working-through and sitting with a difficult aesthetic object that may at first seem entirely generic. In this essay, the author reaches through the offending, formulaic image to grasp the political affect that emanates from a sustained aesthetic experience of playing Days Gone. |
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