Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating...
محفوظ في:
| الحاوية / القاعدة: | URI:https://journals.openedition.org/angles, |
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| المؤلف الرئيسي: | |
| التنسيق: | Article ou chapitre numérique |
| اللغة: | Anglais |
| منشور في: |
Angles
2020
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| الموضوعات: | |
| الوصول للمادة أونلاين: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |
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openedition-oai:revues.org:angles_752 |
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openedition |
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openedition-oai:revues.org:angles_752 https://doi.org/10.4000/angles.752 urn:doi:10.4000/angles.752 en https://journals.openedition.org/angles/752 2020-07-16T02:00:00Z info:eu-repo/semantics/openAccess article info:eu-repo/semantics/article urn:handle:20.500.13089/9myw https://creativecommons.org/licenses/by/4.0/ Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage Angles Société des Anglicistes de l'Enseignement Supérieur info:eu-repo/semantics/reference/issn/2274-2042 URI:https://journals.openedition.org/angles Pham, June Xuandung technologie théâtre éthique hétérotopie Derrida Jacques Lyotard Jean-François Foucault Michel posthumanisme sujet numérique inhumain technology ethics posthumanism heterotopia inhuman Derrida Jacques Lyotard Jean-François Foucault Michel mixed reality theatre digital subjects In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating to new technologies, to demonstrate the relevance of theatre in a digital society through a case study. As a police procedural play, The Nether compels us to contemplate the future of legal practices in dealing with crimes that differ by nature from those we know, starting with a more thoughtful reflection on digital agents and a more open attitude to the Inhuman subjects. Dans cet article, j'analyse la pièce de Jennifer Haley, The Nether (2003), à travers l'objectif des subjectivités numériques. La pièce aborde l'évolution rapide de la définition de la « réalité virtuelle » et des possibilités qu'elle offre. J'examine la spécificité du médium, théâtre lié aux nouvelles technologies, afin de démontrer la pertinence du théâtre dans une société numérique en prenant un cas pratique. The Nether, pièce policière procédurale, nous oblige à envisager l'avenir des pratiques juridiques pour traiter des crimes qui diffèrent par nature de ceux que nous connaissons, en commençant par une réflexion plus approfondie sur les agents numériques et une attitude plus ouverte envers les sujets Inhumains. |
| collection |
OpenEdition Journal |
| language |
Anglais |
| format |
Article ou chapitre numérique |
| building |
0/Bibliothèque numérique/ 1/Bibliothèque numérique/OpenEdition Journals/ |
| topic |
technologie théâtre éthique hétérotopie Derrida Jacques Lyotard Jean-François Foucault Michel posthumanisme sujet numérique inhumain technology ethics posthumanism heterotopia inhuman Derrida Jacques Lyotard Jean-François Foucault Michel mixed reality theatre digital subjects |
| spellingShingle |
technologie théâtre éthique hétérotopie Derrida Jacques Lyotard Jean-François Foucault Michel posthumanisme sujet numérique inhumain technology ethics posthumanism heterotopia inhuman Derrida Jacques Lyotard Jean-François Foucault Michel mixed reality theatre digital subjects Pham, June Xuandung Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage |
| description |
In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating to new technologies, to demonstrate the relevance of theatre in a digital society through a case study. As a police procedural play, The Nether compels us to contemplate the future of legal practices in dealing with crimes that differ by nature from those we know, starting with a more thoughtful reflection on digital agents and a more open attitude to the Inhuman subjects. |
| author |
Pham, June Xuandung |
| author_facet |
Pham, June Xuandung |
| author_sort |
Pham, June Xuandung |
| title |
Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage |
| title_short |
Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage |
| title_full |
Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage |
| title_fullStr |
Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage |
| title_full_unstemmed |
Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage |
| title_sort |
jennifer haley’s the nether: digital and inhuman subjectivities on stage |
| publisher |
Angles |
| publishDate |
2020 |
| container_title |
URI:https://journals.openedition.org/angles |
| url |
https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/angles.752 https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/angles/752 |
| _version_ |
1877293948094906368 |