Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage

In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating...

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محفوظ في:
التفاصيل البيبلوغرافية
الحاوية / القاعدة:URI:https://journals.openedition.org/angles,
المؤلف الرئيسي: Pham, June Xuandung
التنسيق: Article ou chapitre numérique
اللغة:Anglais
منشور في: Angles 2020
الموضوعات:
الوصول للمادة أونلاين:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM
id openedition-oai:revues.org:angles_752
record_format openedition
spelling openedition-oai:revues.org:angles_752 https://doi.org/10.4000/angles.752 urn:doi:10.4000/angles.752 en https://journals.openedition.org/angles/752 2020-07-16T02:00:00Z info:eu-repo/semantics/openAccess article info:eu-repo/semantics/article urn:handle:20.500.13089/9myw https://creativecommons.org/licenses/by/4.0/ Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage Angles Société des Anglicistes de l'Enseignement Supérieur info:eu-repo/semantics/reference/issn/2274-2042 URI:https://journals.openedition.org/angles Pham, June Xuandung technologie théâtre éthique hétérotopie Derrida Jacques Lyotard Jean-François Foucault Michel posthumanisme sujet numérique inhumain technology ethics posthumanism heterotopia inhuman Derrida Jacques Lyotard Jean-François Foucault Michel mixed reality theatre digital subjects In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating to new technologies, to demonstrate the relevance of theatre in a digital society through a case study. As a police procedural play, The Nether compels us to contemplate the future of legal practices in dealing with crimes that differ by nature from those we know, starting with a more thoughtful reflection on digital agents and a more open attitude to the Inhuman subjects. Dans cet article, j'analyse la pièce de Jennifer Haley, The Nether (2003), à travers l'objectif des subjectivités numériques. La pièce aborde l'évolution rapide de la définition de la « réalité virtuelle » et des possibilités qu'elle offre. J'examine la spécificité du médium, théâtre lié aux nouvelles technologies, afin de démontrer la pertinence du théâtre dans une société numérique en prenant un cas pratique. The Nether, pièce policière procédurale, nous oblige à envisager l'avenir des pratiques juridiques pour traiter des crimes qui diffèrent par nature de ceux que nous connaissons, en commençant par une réflexion plus approfondie sur les agents numériques et une attitude plus ouverte envers les sujets Inhumains.
collection OpenEdition Journal
language Anglais
format Article ou chapitre numérique
building 0/Bibliothèque numérique/
1/Bibliothèque numérique/OpenEdition Journals/
topic technologie
théâtre
éthique
hétérotopie
Derrida Jacques
Lyotard Jean-François
Foucault Michel
posthumanisme
sujet numérique
inhumain
technology
ethics
posthumanism
heterotopia
inhuman
Derrida Jacques
Lyotard Jean-François
Foucault Michel
mixed reality
theatre
digital subjects
spellingShingle technologie
théâtre
éthique
hétérotopie
Derrida Jacques
Lyotard Jean-François
Foucault Michel
posthumanisme
sujet numérique
inhumain
technology
ethics
posthumanism
heterotopia
inhuman
Derrida Jacques
Lyotard Jean-François
Foucault Michel
mixed reality
theatre
digital subjects
Pham, June Xuandung
Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
description In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating to new technologies, to demonstrate the relevance of theatre in a digital society through a case study. As a police procedural play, The Nether compels us to contemplate the future of legal practices in dealing with crimes that differ by nature from those we know, starting with a more thoughtful reflection on digital agents and a more open attitude to the Inhuman subjects.
author Pham, June Xuandung
author_facet Pham, June Xuandung
author_sort Pham, June Xuandung
title Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
title_short Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
title_full Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
title_fullStr Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
title_full_unstemmed Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
title_sort jennifer haley’s the nether: digital and inhuman subjectivities on stage
publisher Angles
publishDate 2020
container_title URI:https://journals.openedition.org/angles
url https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/angles.752
https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/angles/752
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