Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating...
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| Pubblicato in: | URI:https://journals.openedition.org/angles, |
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| Autore principale: | |
| Natura: | Article ou chapitre numérique |
| Lingua: | Anglais |
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Angles
2020
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| Accesso online: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |
| Riassunto: | In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating to new technologies, to demonstrate the relevance of theatre in a digital society through a case study. As a police procedural play, The Nether compels us to contemplate the future of legal practices in dealing with crimes that differ by nature from those we know, starting with a more thoughtful reflection on digital agents and a more open attitude to the Inhuman subjects. |
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