Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage

In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating...

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Pubblicato in:URI:https://journals.openedition.org/angles,
Autore principale: Pham, June Xuandung
Natura: Article ou chapitre numérique
Lingua:Anglais
Pubblicazione: Angles 2020
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Accesso online:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM
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Riassunto:In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating to new technologies, to demonstrate the relevance of theatre in a digital society through a case study. As a police procedural play, The Nether compels us to contemplate the future of legal practices in dealing with crimes that differ by nature from those we know, starting with a more thoughtful reflection on digital agents and a more open attitude to the Inhuman subjects.