Métaphore du jeu vidéo : Reign over me et l’élaboration de la perte

This article explores the place of video games in psychoanalytic clinical practice, looking at them as potential tools for mediation and as mediators of therapeutic dialogue. An analysis of the film Reign over Me and the game Shadow of the Colossus illustrates how video games can symbolize the repet...

Ausführliche Beschreibung

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Bibliographische Detailangaben
1. Verfasser: Raffinot, Louis
Format: Article ou chapitre numérique
Sprache:Français
Veröffentlicht: 2025
Schlagworte:
Online Zugang:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM
Beschreibung
Zusammenfassung:This article explores the place of video games in psychoanalytic clinical practice, looking at them as potential tools for mediation and as mediators of therapeutic dialogue. An analysis of the film Reign over Me and the game Shadow of the Colossus illustrates how video games can symbolize the repetition of trauma and support the process of mourning. Using the difference between the “mode of relationship” and the “use” of the object proposed by D.W. Winnicott, this article also examines the place of video games in the therapeutic relationship and the clinical and technical consequences that this differentiation implies. Finally, it addresses the metaphorical dimension of the video game as an object symbolizing a generational difficulty in working out separation, redoubling that presupposed by the period of adolescence.