Artificial animals for computer animation : biomechanics, locomotion, perception, and behavior

After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive...

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Bibliografski detalji
Glavni autor: Tu, Xiaoyuan, 19..-
Format: Livre numérique
Jezik:Anglais
Izdano: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Serija:Lecture notes in computer science 1635
Teme:
Online pristup:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Bilješka: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Artificial animals for computer animation, biomechanics, locomotion, perception, and behavior, Xiaoyuan Tu, New York, Springer, 1999, 1vol. (XIV-172 p.), Lecture notes in computer science, 3-540-66939-6
• Artificial Animals for Computer Animation, Texte imprimé, 9783662165683
Sadržaj:
  • Background
  • Functional Anatomy of an Artificial Fish
  • Biomechanical Fish Model and Locomotion
  • Modeling the Form and Appearance of Fishes
  • Perception Modeling
  • The Behavior System
  • Modeling the Marine Environment
  • The Graphical User Interface
  • Animation Results
  • Conclusion and Future Work
  • Epilogue.