Artificial animals for computer animation : biomechanics, locomotion, perception, and behavior
After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive...
Spremljeno u:
| Glavni autor: | |
|---|---|
| Format: | Livre numérique |
| Jezik: | Anglais |
| Izdano: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Serija: | Lecture notes in computer science
1635 |
| Teme: | |
| Online pristup: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Bilješka: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Artificial animals for computer animation, biomechanics, locomotion, perception, and behavior, Xiaoyuan Tu, New York, Springer, 1999, 1vol. (XIV-172 p.), Lecture notes in computer science, 3-540-66939-6 • Artificial Animals for Computer Animation, Texte imprimé, 9783662165683 |

