Artificial animals for computer animation : biomechanics, locomotion, perception, and behavior
After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive...
Guardat en:
| Autor principal: | |
|---|---|
| Format: | Livre numérique |
| Idioma: | Anglais |
| Publicat: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Col·lecció: | Lecture notes in computer science
1635 |
| Matèries: | |
| Accés en línia: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Nota: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Artificial animals for computer animation, biomechanics, locomotion, perception, and behavior, Xiaoyuan Tu, New York, Springer, 1999, 1vol. (XIV-172 p.), Lecture notes in computer science, 3-540-66939-6 • Artificial Animals for Computer Animation, Texte imprimé, 9783662165683 |
| LEADER | 03648nam a22004097a 4500 | ||
|---|---|---|---|
| 001 | 972411 | ||
| 008 | 110927q2000 xxe ||| |||| 00| 0 eng d | ||
| 009 | PPN15522364X | ||
| 020 | |a 9783540465935 (PDF) | ||
| 041 | 0 | |a eng | |
| 082 | |a 006.696 | ||
| 082 | |a 004 | ||
| 100 | 1 | |a Tu, Xiaoyuan, |d 19..- | |
| 245 | 1 | 0 | |a Artificial animals for computer animation : |b biomechanics, locomotion, perception, and behavior |c Xiaoyuan Tu. |
| 260 | |a Berlin [etc.] : |b Springer. | ||
| 260 | |a Cham : |b Springer Nature, |c [20..]. | ||
| 490 | 0 | |a Lecture notes in computer science |v 1635 |x 1611-3349 | |
| 500 | |a Archives Springer e-books (Licence nationale) | ||
| 500 | |a Archives Springer e-books (Licence nationale) | ||
| 505 | 0 | |a Background -- Functional Anatomy of an Artificial Fish -- Biomechanical Fish Model and Locomotion -- Modeling the Form and Appearance of Fishes -- Perception Modeling -- The Behavior System -- Modeling the Marine Environment -- The Graphical User Interface -- Animation Results -- Conclusion and Future Work -- Epilogue. | |
| 506 | |a Accès en ligne pour les établissements français bénéficiaires des licences nationales | ||
| 506 | |a Accès soumis à abonnement pour tout autre établissement | ||
| 506 | |a Conditions particulières de réutilisation pour les bénéficiaires des licences nationales. https://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017 | ||
| 520 | |a After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals humans and other primates remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents arti?cial ?shes , a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award. | ||
| 650 | |a Informatique | ||
| 650 | |a Simulation par ordinateur | ||
| 650 | |a Intelligence artificielle | ||
| 650 | |a Multimédias | ||
| 650 | |a Animaux | ||
| 650 | |a Animation par ordinateur | ||
| 776 | 0 | |0 049124099 |t Artificial animals for computer animation |o biomechanics, locomotion, perception, and behavior |f Xiaoyuan Tu |c New York |n Springer |d 1999 |p 1vol. (XIV-172 p.) |s Lecture notes in computer science |z 3-540-66939-6 | |
| 776 | 0 | |t Artificial Animals for Computer Animation |b Texte imprimé |z 9783662165683 | |
| 856 | 4 | |q PDF |u https://doi.org/10.1007/3-540-46593-6 |z Accès sur la plateforme de l'éditeur | |
| 856 | 4 | |u https://revue-sommaire.istex.fr/ark:/67375/8Q1-NLSDQ0NH-V |z Accès sur la plateforme Istex | |
| 856 | 4 | |5 452349901:750600500 |u https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.1007/3-540-46593-6 |z Accès Université d'Orléans | |
| 856 | 4 | |5 180339901:753961164 |u https://ezproxy.insa-cvl.fr/login?qurl=https://doi.org/10.1007/3-540-46593-6 |z Accès INSA CVL | |
| 997 | |0 972411 |1 Livre numérique |a Ressource numérique |b INSA |b ENSA |c 0/Bibliothèque numérique/ |c 1/Bibliothèque numérique/Autre ressource numérique/ | ||

