Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26 28, 2000 : revised papers

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Dades bibliogràfiques
Autor corporatiu: International conference on computers and games :Hamamatsu, Japon
Altres autors: Franks, Ian M. (Director editorial), Marsland, Tony, 19..- (Director editorial)
Format: Livre numérique
Idioma:Anglais
Publicat: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Col·lecció:Lecture notes in computer science 2063
Matèries:
Accés en línia:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Nota: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Computers and games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, revised papers, Tony Marsland, Ian Frank (eds.), Berlin, Springer, 2001, 1 vol. (XIII-442 p.), Lecture notes in computer science, 3-540-43080-6
• Computers and Games, Texte imprimé, 9783662183748
Taula de continguts:
  • Search and Strategies
  • A Least-Certainty Heuristic for Selective Search
  • Lambda-Search in Game Trees with Application to Go
  • Abstract Proof Search
  • Solving Kriegspiel-Like Problems: Examining Efficient Search Methods
  • Strategies for the Automatic Construction of Opening Books
  • Awari Retrograde Analysis
  • Construction of Chinese Chess Endgame Databases by Retrograde Analysis
  • Learning and Pattern Acquisition
  • Learning from Perfection
  • Chess Neighborhoods, Function Combination, and Reinforcement Learning
  • Learning a Go Heuristic with Tilde
  • Learning Time Allocation Using Neural Networks
  • Theory and Complexity Issues
  • The Complexity of Graph Ramsey Games
  • Virus Versus Mankind
  • Creating Difficult Instances of the Post Correspondence Problem
  • Integer Programming Based Algorithms for Peg Solitaire Problems
  • Ladders Are PSPACE-Complete
  • Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs
  • Further Experiments with Games
  • New Self-Play Results in Computer Chess
  • SUPER-SOMA Solving Tactical Exchanges in Shogi without Tree Searching
  • A Shogi Processor with a Field Programmable Gate Array
  • Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi
  • Abstraction Methods for Game Theoretic Poker
  • Reasoning by Agents in Computer Bridge Bidding
  • Invited Talks and Reviews
  • Linguistic Geometry for Solving War Games
  • Physics and Ecology of Rock-Paper-Scissors Game
  • Review: Computer Language Games
  • Review: Computer Go 1984 2000
  • Review: Intelligent Agents for Computer Games
  • Review: RoboCup through 2000
  • Review: Computer Shogi through 2000.