Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26 28, 2000 : revised papers
Enregistré dans:
| Collectivité auteur: | |
|---|---|
| Autres auteurs: | , |
| Format: | Livre numérique |
| Langue: | Anglais |
| Publié: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Collection: | Lecture notes in computer science
2063 |
| Sujets: | |
| Accès en ligne: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Note: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Computers and games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, revised papers, Tony Marsland, Ian Frank (eds.), Berlin, Springer, 2001, 1 vol. (XIII-442 p.), Lecture notes in computer science, 3-540-43080-6 • Computers and Games, Texte imprimé, 9783662183748 |
Table des matières:
- Search and Strategies
- A Least-Certainty Heuristic for Selective Search
- Lambda-Search in Game Trees with Application to Go
- Abstract Proof Search
- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods
- Strategies for the Automatic Construction of Opening Books
- Awari Retrograde Analysis
- Construction of Chinese Chess Endgame Databases by Retrograde Analysis
- Learning and Pattern Acquisition
- Learning from Perfection
- Chess Neighborhoods, Function Combination, and Reinforcement Learning
- Learning a Go Heuristic with Tilde
- Learning Time Allocation Using Neural Networks
- Theory and Complexity Issues
- The Complexity of Graph Ramsey Games
- Virus Versus Mankind
- Creating Difficult Instances of the Post Correspondence Problem
- Integer Programming Based Algorithms for Peg Solitaire Problems
- Ladders Are PSPACE-Complete
- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs
- Further Experiments with Games
- New Self-Play Results in Computer Chess
- SUPER-SOMA Solving Tactical Exchanges in Shogi without Tree Searching
- A Shogi Processor with a Field Programmable Gate Array
- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi
- Abstraction Methods for Game Theoretic Poker
- Reasoning by Agents in Computer Bridge Bidding
- Invited Talks and Reviews
- Linguistic Geometry for Solving War Games
- Physics and Ecology of Rock-Paper-Scissors Game
- Review: Computer Language Games
- Review: Computer Go 1984 2000
- Review: Intelligent Agents for Computer Games
- Review: RoboCup through 2000
- Review: Computer Shogi through 2000.

