Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26 28, 2000 : revised papers
Wedi'i Gadw mewn:
| Awdur Corfforaethol: | |
|---|---|
| Awduron Eraill: | , |
| Fformat: | Livre numérique |
| Iaith: | Anglais |
| Cyhoeddwyd: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Cyfres: | Lecture notes in computer science
2063 |
| Pynciau: | |
| Mynediad Ar-lein: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
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Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Computers and games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, revised papers, Tony Marsland, Ian Frank (eds.), Berlin, Springer, 2001, 1 vol. (XIII-442 p.), Lecture notes in computer science, 3-540-43080-6 • Computers and Games, Texte imprimé, 9783662183748 |
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| 008 | 110927q2000 xxe ||| |||| 00| 0 eng d | ||
| 009 | PPN155217097 | ||
| 020 | |a 9783540455790 (PDF) | ||
| 041 | 0 | |a eng | |
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| 111 | 2 | |a International conference on computers and games |n (02 |d :2000 |c :Hamamatsu, Japon). | |
| 245 | 1 | 0 | |a Computers and games : |b Second International Conference, CG 2000, Hamamatsu, Japan, October 26 28, 2000 : revised papers |c [edited by] Tony Marsland, Ian Frank. |
| 260 | |a Berlin [etc.] : |b Springer. | ||
| 260 | |a Cham : |b Springer Nature, |c [20..]. | ||
| 490 | 0 | |a Lecture notes in computer science |v 2063 |x 1611-3349 | |
| 500 | |a Archives Springer e-books (Licence nationale) | ||
| 500 | |a Archives Springer e-books (Licence nationale) | ||
| 505 | 0 | |a Search and Strategies -- A Least-Certainty Heuristic for Selective Search -- Lambda-Search in Game Trees with Application to Go -- Abstract Proof Search -- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods -- Strategies for the Automatic Construction of Opening Books -- Awari Retrograde Analysis -- Construction of Chinese Chess Endgame Databases by Retrograde Analysis -- Learning and Pattern Acquisition -- Learning from Perfection -- Chess Neighborhoods, Function Combination, and Reinforcement Learning -- Learning a Go Heuristic with Tilde -- Learning Time Allocation Using Neural Networks -- Theory and Complexity Issues -- The Complexity of Graph Ramsey Games -- Virus Versus Mankind -- Creating Difficult Instances of the Post Correspondence Problem -- Integer Programming Based Algorithms for Peg Solitaire Problems -- Ladders Are PSPACE-Complete -- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs -- Further Experiments with Games -- New Self-Play Results in Computer Chess -- SUPER-SOMA Solving Tactical Exchanges in Shogi without Tree Searching -- A Shogi Processor with a Field Programmable Gate Array -- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi -- Abstraction Methods for Game Theoretic Poker -- Reasoning by Agents in Computer Bridge Bidding -- Invited Talks and Reviews -- Linguistic Geometry for Solving War Games -- Physics and Ecology of Rock-Paper-Scissors Game -- Review: Computer Language Games -- Review: Computer Go 1984 2000 -- Review: Intelligent Agents for Computer Games -- Review: RoboCup through 2000 -- Review: Computer Shogi through 2000. | |
| 506 | |a Accès en ligne pour les établissements français bénéficiaires des licences nationales | ||
| 506 | |a Accès soumis à abonnement pour tout autre établissement | ||
| 506 | |a Conditions particulières de réutilisation pour les bénéficiaires des licences nationales. https://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017 | ||
| 650 | |a Informatique | ||
| 650 | |a Algorithmes | ||
| 650 | |a Intelligence artificielle | ||
| 650 | |a Jeux vidéo | ||
| 650 | |a Structures de données (informatique) | ||
| 650 | |a Actes de congrès | ||
| 700 | 1 | |a Franks, Ian M. |4 pbd | |
| 700 | 1 | |a Marsland, Tony, |d 19..- |4 pbd | |
| 776 | 0 | |0 069174334 |t Computers and games |o Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 |o revised papers |f Tony Marsland, Ian Frank (eds.) |c Berlin |n Springer |d 2001 |p 1 vol. (XIII-442 p.) |s Lecture notes in computer science |z 3-540-43080-6 | |
| 776 | 0 | |t Computers and Games |b Texte imprimé |z 9783662183748 | |
| 856 | 4 | |q PDF |u https://doi.org/10.1007/3-540-45579-5 |z Accès sur la plateforme de l'éditeur | |
| 856 | 4 | |u https://revue-sommaire.istex.fr/ark:/67375/8Q1-HSBCXBDR-C |z Accès sur la plateforme Istex | |
| 856 | 4 | |5 452349901:750646071 |u https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.1007/3-540-45579-5 |z Accès Université d'Orléans | |
| 856 | 4 | |5 180339901:753997029 |u https://ezproxy.insa-cvl.fr/login?qurl=https://doi.org/10.1007/3-540-45579-5 |z Accès INSA CVL | |
| 997 | |0 972021 |1 Livre numérique |a Ressource numérique |b INSA |b ENSA |c 0/Bibliothèque numérique/ |c 1/Bibliothèque numérique/Autre ressource numérique/ | ||

