Ray shooting, depth orders and hidden surface removal

Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due...

Description complète

Enregistré dans:
Détails bibliographiques
Auteur principal: Berg, Mark de, 1966-
Format: Livre numérique
Langue:Anglais
Publié: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Collection:Lecture notes in computer science 703
Sujets:
Accès en ligne:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Note: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Ray shooting, depth orders and hidden surface removal, Mark de Berg, 1993, Berlin, Springer, 1 vol. (X-201 p.), Lecture notes in computer science, 3-540-57020-9
• Ray Shooting, Depth Orders and Hidden Surface Removal, Texte imprimé, 9783662211854
Table des matières:
  • Computational geometry and computer graphics
  • Preliminaries
  • A general strategy
  • Ray shooting from a fixed point
  • Ray shooting into a fixed direction
  • Ray shooting with arbitrary rays
  • Conclusions
  • Depth orders in the plane
  • Depth orders in three dimensions
  • Conclusions
  • Non-intersecting polyhedra
  • Intersecting polyhedra
  • Dynamization
  • Conclusions.