Computers and games : Third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third even...
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| Serier: | Lecture notes in computer science
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Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
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| Edition sous un autre format: | • Computers and games, Third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002, revised papers, Jonathan Schaeffer, Martin Müller, Yngvi Björnsson (eds.), Berlin, Springer, 2003, 1 vol. (XI-428 p.), Lecture notes in computer science, 3-540-20545-4 • Computers and Games, Texte imprimé, 9783662208656 |
Indholdsfortegnelse:
- 1: Evaluation and Learning
- Distinguishing Gamblers from Investors at the Blackjack Table
- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello
- Investigation of an Adaptive Cribbage Player
- Learning a Game Strategy Using Pattern-Weights and Self-play
- 2: Search
- PDS-PN: A New Proof-Number Search Algorithm
- A Generalized Threats Search Algorithm
- Proof-Set Search
- A Comparison of Algorithms for Multi-player Games
- Selective Search in an Amazons Program
- Playing Games with Multiple Choice Systems
- The Neural MoveMap Heuristic in Chess
- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi
- 3: Combinatorial Games/Theory
- Solitaire Clobber
- Complexity of Error-Correcting Codes Derived from Combinatorial Games
- Analysis of Composite Corridors
- 4: Opening/Endgame Databases
- New Winning and Losing Positions for 7.7 Hex
- Position-Value Representation in Opening Books
- Indefinite Sequence of Moves in Chinese Chess Endgames
- 5: Commercial Games
- ORTS: A Hack-Free RTS Game Environment
- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games
- A Structure for Modern Computer Narratives
- 6: Single-Agent Search/Planning
- Tackling Post s Correspondence Problem
- Perimeter Search Performance
- Using Abstraction for Planning in Sokoban
- 7: Computer Go
- A Small Go Board Study of Metric and Dimensional Evaluation Functions
- Local Move Prediction in Go
- Evaluating Kos in a Neutral Threat Environment: Preliminary Results.

