Virtual worlds : first international conference, VW '98, Paris, France, July 1-3, 1998 : proceedings
1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world co...
Enregistré dans:
| Institution som forfatter: | |
|---|---|
| Andre forfattere: | |
| Format: | Livre numérique |
| Sprog: | Anglais |
| Udgivet: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Serier: | Lecture notes in computer science. Lecture notes in artificial intelligence
1434 |
| Fag: | |
| Online adgang: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Kommentar: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Virtual worlds, first international conference, VW '98, Paris, France, July 1-3, 1998, proceedings, Jean-Claude Heudin, ed, 1998, New York, Springer, 1 vol. (XII-412 p.), Lecture notes in computer science, 3-540-64780-5 • Virtual Worlds, Texte imprimé, 9783662167328 |
Indholdsfortegnelse:
- Invited Paper
- Real Face Communication in a Virtual World
- Virtual Reality (1)
- Animated Impostors for Real-Time Display of Numerous Virtual Humans
- Can We Define Virtual Reality? The M R IC Model
- Distortion in Distributed Virtual Environments
- VRML Based Behaviour Database Editor
- Virtual Reality (2)
- The Scan&Track Virtual Environment
- CyberGlass: Vision-Based VRML2 Navigator
- Work Task Analysis and Selection of Interaction Devices in Virtual Environments
- Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments
- Virtual Reality (3)
- Interactive Movie: A Virtual World with Narratives
- Real-Image-Based Virtual Studio
- Pop-Out Videos
- Color Segmentation and Color Correction Using Lighting and White Balance Shifts
- Invited Paper
- Designing Emergence in Animated Artificial Life Worlds
- Artificial Life
- ALife Meets Web: Lessons Learned
- Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours
- Nerve Garden: A Public Terrarium in Cyberspace
- A Two Dimensional Virtual World to Explain the Genetic Code Structure?
- Multi-Agent
- Grounding Agents in EMud Artificial Worlds
- Towards Virtual Experiment Laboratories: How Multi-Agent Simulations Can Cope with Multiple Scales of Analysis and Viewpoints
- A Model for the Evolution of Environments
- ARéVi: A Virtual Reality Multiagent Platform
- Complexity
- Investigating the Complex with Virtual Soccer
- Webots: Symbiosis Between Virtual and Real Mobile Robots
- Vision Sensors on the Webots Simulator
- Grounding Virtual Worlds in Reality
- Applications (1)
- Growing Virtual Communities in 3D Meeting Spaces
- A Mixed 2D/3D Interface for Music Spatialization
- Organizing Information in 3D
- Human Centered Virtual Interactive Image World for ImageRetrieval
- Applications (2)
- Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System
- The Development of an Intelligent Haulage Truck Simulator for Improving the Safety of Operation in Surface Mines
- Navigation in Large VR Urban Models
- Virtual Worlds and Art
- Art and Virtual Worlds
- Las Meninas in VR: Storytelling and the Illusion in Art
- Mitologies: Medieval Labyrinth Narratives in Virtual Reality
- Aggregate Worlds: Virtual Architecture Aftermath
- Zeuxis vs RealityEngine: Digital Realism and Virtual Worlds
- Avatars: New Fields of Implication.

