Virtual worlds : first international conference, VW '98, Paris, France, July 1-3, 1998 : proceedings

1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world co...

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Autor corporatiu: International conference on virtual worlds :Paris
Altres autors: Heudin, Jean-Claude, 1957- (Director editorial)
Format: Livre numérique
Idioma:Anglais
Publicat: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Col·lecció:Lecture notes in computer science. Lecture notes in artificial intelligence 1434
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Edition sous un autre format:• Virtual worlds, first international conference, VW '98, Paris, France, July 1-3, 1998, proceedings, Jean-Claude Heudin, ed, 1998, New York, Springer, 1 vol. (XII-412 p.), Lecture notes in computer science, 3-540-64780-5
• Virtual Worlds, Texte imprimé, 9783662167328
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Sumari:1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange physical laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the energy resource and memory is the material resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.
Descripció de l’ítem:Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
ISBN:9783540686866 (PDF)
ISSN:1611-3349
2945-9141
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Conditions particulières de réutilisation pour les bénéficiaires des licences nationales. https://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017