Automata, logics, and infinite games
A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or c...
שמור ב:
| מחבר ראשי: | |
|---|---|
| מחברים אחרים: | , |
| פורמט: | Livre numérique |
| שפה: | Anglais |
| יצא לאור: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| סדרה: | Lecture notes in computer science
2500 |
| נושאים: | |
| גישה מקוונת: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| הערה: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Automata, logics, and infinite games, Erich Grädel, Wolfgang Thomas, Thomas Wilke (eds.), 2002, Berlin, Springer, 1 vol. (VIII-385 p.), Lecture notes in computer science, 3-540-00388-6 |
תוכן הענינים:
- ?-Automata
- Infinite Games
- Determinization and Complementation
- Determinization of Büchi-Automata
- Complementation of Büchi Automata Using Alternation
- Determinization and Complementation of Streett Automata
- Parity Games
- Memoryless Determinacy of Parity Games
- Algorithms for Parity Games
- Tree Automata
- Nondeterministic Tree Automata
- Alternating Tree Automata and Parity Games
- Modal ?-Calculus
- Modal ?-Calculus and Alternating Tree Automata
- Strictness of the Modal ?-Calculus Hierarchy
- Monadic Second-Order Logic
- Decidability of S1S and S2S
- The Complexity of Translating Logic to Finite Automata
- Expressive Power of Monadic Second-Order Logic and Modal ?-Calculus
- Tree-like Models
- Prefix-Recognizable Graphs and Monadic Logic
- The Monadic Theory of Tree-like Structures
- Two-Way Tree Automata Solving Pushdown Games
- Guarded Logics
- to Guarded Logics
- Automata for Guarded Fixed Point Logics
- Appendices
- Some Fixed Point Basics.

