Automatic generation of computer animation : using AI for movie animation
We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animat...
Kaydedildi:
| Asıl Yazarlar: | , |
|---|---|
| Materyal Türü: | Livre numérique |
| Dil: | Anglais |
| Baskı/Yayın Bilgisi: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Seri Bilgileri: | Lecture notes in computer science. Lecture notes in artificial intelligence
2160 |
| Konular: | |
| Online Erişim: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Not: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Automatic generation of computer animation, using AI for movie animation, Ruqian Lu, Songmao Zhang, Berlin, Springer, 2002, 1 vol. (XI-380 p.-12 p. de pl. en coul.), Lecture notes in computer science, 3-540-43114-4 • Automatic Generation of Computer Animation, Texte imprimé, 9783662161586 |
| LEADER | 04026nam a22003977a 4500 | ||
|---|---|---|---|
| 001 | 948714 | ||
| 008 | 110927q2000 xxe ||| |||| 00| 0 eng d | ||
| 009 | PPN15518363X | ||
| 020 | |a 9783540455905 (PDF) | ||
| 041 | 0 | |a eng | |
| 082 | |a 004 | ||
| 082 | |a 006.696 | ||
| 100 | 1 | |a Lu, Ruqian, |d 1935- | |
| 245 | 1 | 0 | |a Automatic generation of computer animation : |b using AI for movie animation |c Ruqian Lu, Songmao Zhang. |
| 260 | |a Berlin [etc.] : |b Springer. | ||
| 260 | |a Cham : |b Springer Nature, |c [20..]. | ||
| 490 | 0 | |a Lecture notes in computer science. Lecture notes in artificial intelligence |v 2160 |x 1611-3349 |x 2945-9141 | |
| 500 | |a Archives Springer e-books (Licence nationale) | ||
| 500 | |a Archives Springer e-books (Licence nationale) | ||
| 505 | 0 | |a Overview of Research on Computer Animation and Related Topics -- SWAN: Full Life Cycle Automation of Computer Animation -- Understanding the Limited Chinese Natural Language -- Story Understanding: The Theory -- Story Understanding: The Practice -- Plot Planning and Act Planning -- Director s Planning -- Camera Planning -- Light, Color, and Role Planning -- Knowledge Base and Libraries. | |
| 506 | |a Accès en ligne pour les établissements français bénéficiaires des licences nationales | ||
| 506 | |a Accès soumis à abonnement pour tout autre établissement | ||
| 506 | |a Conditions particulières de réutilisation pour les bénéficiaires des licences nationales. https://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017 | ||
| 520 | |a We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go. | ||
| 650 | |a Informatique | ||
| 650 | |a Intelligence artificielle | ||
| 650 | |a Traitement d'images | ||
| 650 | |a Animation par ordinateur | ||
| 700 | 1 | |a Zhang, Songmao. |4 aut | |
| 776 | 0 | |0 060406798 |t Automatic generation of computer animation |o using AI for movie animation |f Ruqian Lu, Songmao Zhang |c Berlin |n Springer |d 2002 |p 1 vol. (XI-380 p.-12 p. de pl. en coul.) |s Lecture notes in computer science |z 3-540-43114-4 | |
| 776 | 0 | |t Automatic Generation of Computer Animation |b Texte imprimé |z 9783662161586 | |
| 856 | 4 | |q PDF |u https://doi.org/10.1007/3-540-45590-6 |z Accès sur la plateforme de l'éditeur | |
| 856 | 4 | |u https://revue-sommaire.istex.fr/ark:/67375/8Q1-GXNF743M-B |z Accès sur la plateforme Istex | |
| 856 | 4 | |5 452349901:748062181 |u https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.1007/3-540-45590-6 |z Accès Université d'Orléans | |
| 856 | 4 | |5 180339901:751513806 |u https://ezproxy.insa-cvl.fr/login?qurl=https://doi.org/10.1007/3-540-45590-6 |z Accès INSA CVL | |
| 997 | |0 948714 |1 Livre numérique |a Ressource numérique |b INSA |b ENSA |c 0/Bibliothèque numérique/ |c 1/Bibliothèque numérique/Autre ressource numérique/ | ||

