Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majori...

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Detalles Bibliográficos
Autor Principal: Mandziuk, Jacek, 19..-
Formato: Livre numérique
Idioma:Anglais
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg [20..].
Cham : Springer Nature
Edición:1st ed. 2010.
Series:Studies in Computational Intelligence 276
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Accès Université d'Orléans
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Nota: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Knowledge-Free and Learning-Based Methods in Intelligent Game Playing, Texte imprimé, 9783642262135
• Knowledge-Free and Learning-Based Methods in Intelligent Game Playing, Texte imprimé, 9783642117794
• Knowledge-Free and Learning-Based Methods in Intelligent Game Playing, Texte imprimé, 9783642116773
• Knowledge-Free and Learning-Based Methods in Intelligent Game Playing, Texte imprimé, 9783642262135
• Knowledge-Free and Learning-Based Methods in Intelligent Game Playing, Texte imprimé, 9783642117794
• Knowledge-Free and Learning-Based Methods in Intelligent Game Playing, Texte imprimé, 9783642116773
Descripción
Résumé:The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discussed game playing ideas were selected based on their functional similarity to human game playing. These similarities include: learning from scratch, autonomous experience-based improvement and example-based learning. The above features determine the major distinction between CI and traditional AI methods relying mostly on using effective game tree search algorithms, carefully tuned hand-crafted evaluation functions or hardware-based brute-force methods. On the other hand, it should be noted that the aim of this book is by no means to underestimate the achievements of traditional AI methods in game playing domain. On the contrary, the accomplishments of AI approaches are undisputable and speak for themselves. The goal is rather to express my belief that other alternative ways of developing mind game playing machines are possible and urgently needed.
descrición da copia:Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
ISBN:9783642116780
ISSN:1860-9503
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