Design and use of serious games

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of se...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autor principal: Tzafestas, Spyros G., 1939-
Otros Autores: Kankaanranta, Marja (Director de publicación), Neittaanmäki, Pekka, 1951- (Director de publicación)
Formato: Livre numérique
Lenguaje:Anglais
Publicado: Dordrecht : Springer Netherlands 2009.
Cham : Springer Nature
Colección:Intelligent Systems, Control and Automation: Science and Engineering 37
Acceso en línea:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Nota: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Design and use of serious games, Marja Kankaanranta, Pekka Neittaanmäki [editors], [S.l.], Springer, 2009, 1 vol. (viii-206 p.), Intelligent systems, control, and automation, 978-1-402-09495-8
• Design and Use of Serious Games, Texte imprimé, 9781402095177
• Design and use of serious games, Marja Kankaanranta, Pekka Neittaanmäki [editors], [S.l.], Springer, 2010, 1 vol. (viii-206 p.), Intelligent systems, control, and automation, 978-90-481-8141-4

Ejemplares similares