Creative environments : Issues of creativity support for the knowledge civilization age

Creative Environments is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part pr...

Descripció completa

Guardat en:
Dades bibliogràfiques
Autors principals: Wierzbicki, Andrzej Piotr, 1937-, Nakamori, Yoshiteru, 19..- (Autor)
Format: Livre numérique
Idioma:Anglais
Publicat: Berlin, Heidelberg : Springer Berlin Heidelberg [20..].
Cham : Springer Nature
Edició:1st ed. 2007.
Col·lecció:Studies in Computational Intelligence 59
Accés en línia:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Nota: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Creative Environments, Texte imprimé, 9783540714668
• Creative Environments, Texte imprimé, 9783540836636
• Creative Environments, Texte imprimé, 9783642090691
• Creative Environments, Texte imprimé, 9783540714668
Descripció
Sumari:Creative Environments is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. The second part presents computational intelligence tools for knowledge acquisition by machine learning and data mining, for debating, brainstorming, for roadmapping and for integrated support of academic creativity. The third part presents the use of statistics for creativity support, virtual laboratories, gaming and role playing for creativity support, methods of knowledge representation and multiple criteria aggregation, distance and electronic learning. The last part addresses knowledge management and philosophical issues and contains chapters: on management of technology and knowledge management for academic R&D; on knowledge management and creative holism or systems thinking in the knowledge age; on technology and change or the role of technology in knowledge civilisation; on the emergence of complex concepts in science; and the final chapter on summary and conclusions, including a proposal of an integrated episteme of constructive evolutionary objectivism, necessary for the knowledge civilization age
Descripció de l’ítem:Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
ISBN:9783540715627
ISSN:1860-9503
Accés:Accès en ligne pour les établissements français bénéficiaires des licences nationales
Accès soumis à abonnement pour tout autre établissement
Conditions particulières de réutilisation pour les bénéficiaires des licences nationales. https://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017