Building Open World Landscapes with Unreal Engine 5 : Create stunning open world environments with foliage, lighting, and materials in UE5
Discover step-by-step workflows for creating immersive open world landscapes in Unreal Engine 5 using terrain sculpting, foliage painting, and post-processing with a professional finish. Key Features: Enhance your digital artistry and design skills to craft breathtaking open worlds; Learn terrain sc...
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| Główni autorzy: | García, David Ignacio, Olivero, Ramón (Autor) |
|---|---|
| Kolejni autorzy: | Secchi, Marco (Autor wstępu, przedmowy itd.) |
| Format: | Livre numérique |
| Język: | Anglais |
| Wydane: |
Birmingham :
Packt Publishing
2025.
Paris : Cyberlibris |
| Dostęp online: | Accès Université d'Orléans et IFPM |
| Komentarz: |
Couverture. https://static2.cyberlibris.com/books_upload/300pix/9781835081365.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Building Open World Landscapes with Unreal Engine 5, Create stunning open world environments with foliage, lighting, and materials in UE5, David Ignacio García, Ramón Olivero, [Foreword by Marco Secchi], Birmingham, Packt Publishing, 2025, 1 vol. (446 p.), 978-18-3508-557-8 |
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