Unreal Engine Projects for Non-coders : A guide to Unreal Engine's visual environment asset pipelines and basic VR concepts
Description: Unreal Engine stands as a powerful real-time 3D creation tool, renowned across industries for its stunning visuals and versatile applications. It enables the creation of immersive and interactive experiences without requiring traditional coding skills.This book takes a practical, projec...
Salvato in:
| Autore principale: | |
|---|---|
| Natura: | Livre numérique |
| Lingua: | Anglais |
| Pubblicazione: |
New Delhi :
BPB Publications
2025.
Paris : Cyberlibris |
| Accesso online: | Accès Université d'Orléans et IFPM |
| Nota: |
Couverture. https://static2.cyberlibris.com/books_upload/300pix/9789365896350.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Unreal Engine Projects for Non-coders, A guide to Unreal Engine's visual environment asset pipelines and basic VR concepts, Myron Mortakis, New Delhi, BPB Publications, 2025, 1 vol. (660 p.), 978-93-6589-635-0 |
Sommario:
- 1. Unleashing the Unreal Engine
- 2. Unreal Engine UI
- 3. Unreal Engine's Building Blocks
- 4. Project Overview and Main Asset Creation for Statue Scene
- 5. Importing Assets and Setting Up the Statue Scene
- 6. Lighting and Cinematic for the Statue Scene
- 7. Fantasy Castle Project Breakdown and Planning
- 8. Fantasy Castle Base Mesh Modeling
- 9. Fantasy Castle High Poly Mesh Sculpting
- 10. Fantasy Castle Texturing and Materials
- 11. Fantasy Castle Bringing It All in Unreal
- 12. Fantasy Castle Character and Interaction Blueprints
- 13. Fantasy Castle Interactive Blueprint Actors
- 14. Fantasy Castle Mini Game Blueprints
- 15. Fantasy Castle Level Finalization and Packaging
- 16. Statue Scene Introduction to VR