Unreal Engine Projects for Non-coders : A guide to Unreal Engine's visual environment asset pipelines and basic VR concepts

Description: Unreal Engine stands as a powerful real-time 3D creation tool, renowned across industries for its stunning visuals and versatile applications. It enables the creation of immersive and interactive experiences without requiring traditional coding skills.This book takes a practical, projec...

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מחבר ראשי: Mortakis, Myron
פורמט: Livre numérique
שפה:Anglais
יצא לאור: New Delhi : BPB Publications 2025.
Paris : Cyberlibris
גישה מקוונת:Accès Université d'Orléans et IFPM
הערה: Couverture. https://static2.cyberlibris.com/books_upload/300pix/9789365896350.jpg
Cyberlibris (ScholarVox) corpus Informatique
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Unreal Engine Projects for Non-coders, A guide to Unreal Engine's visual environment asset pipelines and basic VR concepts, Myron Mortakis, New Delhi, BPB Publications, 2025, 1 vol. (660 p.), 978-93-6589-635-0
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245 1 0 |a Unreal Engine Projects for Non-coders :  |b A guide to Unreal Engine's visual environment asset pipelines and basic VR concepts   |c Myron Mortakis. 
260 |a New Delhi :  |b BPB Publications. 
260 |a Paris :  |b Cyberlibris,  |c 2025. 
500 |a Couverture. https://static2.cyberlibris.com/books_upload/300pix/9789365896350.jpg 
500 |a Cyberlibris (ScholarVox) corpus Informatique 
505 0 |a 1. Unleashing the Unreal Engine -- 2. Unreal Engine UI -- 3. Unreal Engine's Building Blocks -- 4. Project Overview and Main Asset Creation for Statue Scene -- 5. Importing Assets and Setting Up the Statue Scene -- 6. Lighting and Cinematic for the Statue Scene -- 7. Fantasy Castle Project Breakdown and Planning -- 8. Fantasy Castle Base Mesh Modeling -- 9. Fantasy Castle High Poly Mesh Sculpting -- 10. Fantasy Castle Texturing and Materials -- 11. Fantasy Castle Bringing It All in Unreal -- 12. Fantasy Castle Character and Interaction Blueprints -- 13. Fantasy Castle Interactive Blueprint Actors -- 14. Fantasy Castle Mini Game Blueprints -- 15. Fantasy Castle Level Finalization and Packaging -- 16. Statue Scene Introduction to VR 
506 |a L'accès en ligne est réservé aux établissements ou bibliothèques ayant souscrit l'abonnement. Cyberlibris 
520 |a Description: Unreal Engine stands as a powerful real-time 3D creation tool, renowned across industries for its stunning visuals and versatile applications. It enables the creation of immersive and interactive experiences without requiring traditional coding skills.This book takes a practical, project-based approach. It begins with an introduction to Unreal Engine 5, offering a basic overview of its UI, tools and features, and core technologies. Each project focuses on specific areas and workflows, allowing the readers to get a basic grasp of the Unreal Engine's basic workflows, to a complete environment, built with custom assets, featuring a mini-game. The book covers topics such as Blueprints (Unreal Engine's node-based visual scripting), Nanite and Lumen technologies, Quixel Megascan, lighting and materials, a glimpse into the exciting world of VR development, covering base and high-poly modeling, texturing, level design principles, and implementing character interactions.By the end of this book, you will gain a strong practical foundation in Unreal Engine, capable of bringing your creative visions to life through compelling projects and possessing the skills to explore further into the realm of real-time 3D development. What you will learn: Unreal Engine 5's basic UI, tools, and workflows. Introduction to key UE5 tech, Nanite, and Lumen. Plan model base/high-poly castle assets using external 3D software expertly. Implement character movement and interactions using Blueprints visually and effectively. Develop interactive elements, UI widgets, and mini-game mechanics via Blueprints. Grasp VR basics within UE and apply to existing projects technically. Who this book is for: This book is intended for first-time Unreal Engine users who want to gain accelerated learning towards utilizing the engine and intermediate users who want to review or further expand their current knowledge of the Unreal Engine and its workflows. Overall, the book targets generalist developers who want to have a larger understanding of Unreal Engine's different workflows and simultaneously apply them to complete projects covering different fields of development 
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