Mastering C++ Game Animation Programming : Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
Develop a compact game engine-like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guide. Key Features: Learn how to build a game engine-like skeleton application using a modern graphics API ; Explore compute shaders, visual selection, UI crea...
Gespeichert in:
| 1. Verfasser: | |
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| Format: | Livre numérique |
| Sprache: | Anglais |
| Veröffentlicht: |
Birmingham :
Packt Publishing
2025.
Paris : Cyberlibris |
| Online Zugang: | Accès Université d'Orléans et IFPM |
| Anmerkung: |
Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781835881934.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Mastering C++ Game Animation Programming, Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan, Michael Dunsky, Birmingham, Packt Publishing, 2025, 1 vol. (545 p.), 978-18-3588-192-7 |

