Procedural Content Generation with Unreal Engine 5 : Harness the PCG framework to take your environment design and art skills to the next level
Discover Unreal Engine 5's powerful features and advanced PCG tools with Senior Technical Artist and Unreal Instructor, Paul Martin Eliasz and enable real-time visualization to transform game development and craft immersive, dynamic 3D environments in this part-color guide. Key Features: Enhanc...
Enregistré dans:
| Auteur principal: | |
|---|---|
| Format: | Livre numérique |
| Langue: | Anglais |
| Publié: |
Birmingham :
Packt Publishing
2024.
Paris : Cyberlibris |
| Accès en ligne: | Accès Université d'Orléans et IFPM |
| Note: |
Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781837637058.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Procedural Content Generation with Unreal Engine 5, Harness the PCG framework to take your environment design and art skills to the next level, Paul Martin Eliasz, Birmingham, Packt Publishing, 2024, 1 vol. (488 p.), 978-18-0107-446-9 |

