Game Development Patterns with Unreal Engine 5 : Build maintainable and scalable systems with C++ and Blueprint
Gespeichert in:
| Hauptverfasser: | Butler, Stuart, Oliver, Tom (VerfasserIn) |
|---|---|
| Weitere Verfasser: | Headleand, Christopher J. (VerfasserIn eines Geleitwortes) |
| Format: | Livre numérique |
| Sprache: | Anglais |
| Veröffentlicht: |
Birmingham :
Packt Publishing
2024.
Paris : Cyberlibris |
| Online Zugang: | Accès Université d'Orléans et IFPM |
| Anmerkung: |
Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781803246185.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Game Development Patterns with Unreal Engine 5, Build maintainable and scalable systems with C++ and Blueprint, Stuart Butler, Tom Oliver, [Foreword by Christopher J. Headleand], Birmingham, Packt Publishing, 2024, 1 vol. (254 p.), 978-18-0324-325-2 |
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