Multiplayer Game Development with Unreal Engine 5 : Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features
Enregistré dans:
| Hovedforfatter: | Secchi, Marco |
|---|---|
| Format: | Livre numérique |
| Sprog: | Anglais |
| Udgivet: |
Birmingham :
Packt Publishing
2023.
Paris : Cyberlibris |
| Online adgang: | Accès Université d'Orléans et IFPM |
| Kommentar: |
Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781803243559.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Multiplayer Game Development with Unreal Engine 5, Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features, Marco Secchi, Birmingham, Packt Publishing, 2023, 1 vol. (395 p.), 978-18-0323-287-4 |
Lignende værker
-
Game Development Patterns with Unreal Engine 5 : Build maintainable and scalable systems with C++ and Blueprint
(Livre numérique)
Butler, Stuart, et autres
Packt Publishing, 2024 -
Artificial Intelligence in Unreal Engine 5 : Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++
(Livre numérique)
Secchi, Marco
Packt Publishing, 2024 -
The Essential Guide to Creating Multiplayer Games with Godot 4.0 : Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games
(Livre numérique)
Campos, Henrique
Packt Publishing, 2023 -
Architectural Visualization in Unreal Engine 5 : Create photorealistic architectural interior renderings in UE5
(Livre numérique)
Palmeri, Ludovico
Packt Publishing, 2024 -
Unreal Engine Projects for Non-coders : A guide to Unreal Engine's visual environment asset pipelines and basic VR concepts
(Livre numérique)
Mortakis, Myron
BPB Publications, 2025

