Enunciation and identification in video game spaces

Starting from a semiotic perspective, this article explores the relationship between interaction, immersion, and identity in the digital spaces of video games. In the first part, we further develop the existing theory of kinetic enunciation, which is grounded in the analysis of movement. Every video...

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Bibliografische gegevens
Gepubliceerd in:URI:https://journals.openedition.org/signata,
Hoofdauteur: D’Armenio, Enzo
Formaat: Article ou chapitre numérique
Taal:Anglais
Gepubliceerd in: Signata 2025
Onderwerpen:
Online toegang:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM

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https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/14rhp
https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/signata/5902