Enunciation and identification in video game spaces
Starting from a semiotic perspective, this article explores the relationship between interaction, immersion, and identity in the digital spaces of video games. In the first part, we further develop the existing theory of kinetic enunciation, which is grounded in the analysis of movement. Every video...
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| Gepubliceerd in: | URI:https://journals.openedition.org/signata, |
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| Hoofdauteur: | |
| Formaat: | Article ou chapitre numérique |
| Taal: | Anglais |
| Gepubliceerd in: |
Signata
2025
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| Onderwerpen: | |
| Online toegang: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |