Enunciation and identification in video game spaces
Starting from a semiotic perspective, this article explores the relationship between interaction, immersion, and identity in the digital spaces of video games. In the first part, we further develop the existing theory of kinetic enunciation, which is grounded in the analysis of movement. Every video...
שמור ב:
| הוצא לאור ב: | URI:https://journals.openedition.org/signata, |
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| מחבר ראשי: | |
| פורמט: | Article ou chapitre numérique |
| שפה: | Anglais |
| יצא לאור: |
Signata
2025
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| נושאים: | |
| גישה מקוונת: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |