The online dream of old ludi

The article focuses on the Italian game culture risen around Vassal and OCTGN – i.e., free online engines through which thousands of gamers play every day physical boardgames and wargames like Carcassone, Warhammer and The settlers of Catan. Specifically, the analysis addresses how the relation betw...

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Publicado en:URI:https://journals.openedition.org/reset,
Autor principal: Gandolfi, Enrico
Formato: Article ou chapitre numérique
Lenguaje:Anglais
Publicado: RESET 2015
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Acceso en línea:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM
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spelling openedition-oai:revues.org:reset_506 https://doi.org/10.4000/reset.506 urn:doi:10.4000/reset.506 en https://journals.openedition.org/reset/506 2015-12-21T01:00:00Z info:eu-repo/semantics/openAccess article info:eu-repo/semantics/article urn:handle:20.500.13089/jvrx All rights reserved The online dream of old ludi RESET Association Recherches en sciences sociales sur Internet info:eu-repo/semantics/reference/issn/2264-6221 URI:https://journals.openedition.org/reset Gandolfi, Enrico ludic communities OCTGN online gaming Sociology of Culture triangulation of methods Vassal communautés ludiques OCTGN jeux en ligne sociologie de la culture triangulation ddes methods Vassal The article focuses on the Italian game culture risen around Vassal and OCTGN – i.e., free online engines through which thousands of gamers play every day physical boardgames and wargames like Carcassone, Warhammer and The settlers of Catan. Specifically, the analysis addresses how the relation between this specific digital play and its material origin is articulated in terms of game system/practice and social environment. Accordingly, a framework that takes into account suggestions from Semiotics, Game Studies and Sociology was applied to empirically assess the concrete environments generated by these tools. Observation of related online forums (n: 4) was conducted and participant involvement in several matches (n: 43) was staged; finally, a survey was distributed among expert gamers (n: 58). Results show that Vassal/OCTGN culture is a soft articulation of the boardgame/wargame one: albeit the glaring differences in the media experience per se, subjects stated that these programs entail an articulation of their physical ludic hobby rather than a new and autonomous passion. L’article se concentre sur la culture ludique italienne formée autour de Vassal et OCTGN, c’est-à-dire des moteurs gratuits en ligne grâce auxquels des milliers de personnes jouent quotidiennement à des jeux de plateau IRL et des wargames comme Carcassone, Warhammer et The Settlers of Catan. Plus précisément, cette contribution étudie la façon dont la relation entre les jeux numériques et leurs origines matérielles est articulée en termes de système/pratique du jeu et d’environnement social. En conséquence, nous avons fait usage de notions empruntées à la sémiotique, aux game studies et et à la sociologie afin d’évaluer de manière empirique les environnements concrets qui étaient générés par ces outils. Nous avons procédé à l’observation de forums et nous sommes impliqués dans plusieurs matchs ; enfin, un questionnaire a été distribué à des joueurs experts. Les résultats de nos recherches montrent une articulation entre les cultures Vassal/OCTGN et les jeux de plateau/wargames. Malgré les différences dans l’expérience du média, les acteurs ont déclaré que ces programmes engendraient une articulation entre leur hobby ludique IRL plutôt qu’une passion nouvelle et autonome.
collection OpenEdition Journal
language Anglais
format Article ou chapitre numérique
building 0/Bibliothèque numérique/
1/Bibliothèque numérique/OpenEdition Journals/
topic ludic communities
OCTGN
online gaming
Sociology of Culture
triangulation of methods
Vassal
communautés ludiques
OCTGN
jeux en ligne
sociologie de la culture
triangulation ddes methods
Vassal
spellingShingle ludic communities
OCTGN
online gaming
Sociology of Culture
triangulation of methods
Vassal
communautés ludiques
OCTGN
jeux en ligne
sociologie de la culture
triangulation ddes methods
Vassal
Gandolfi, Enrico
The online dream of old ludi
description The article focuses on the Italian game culture risen around Vassal and OCTGN – i.e., free online engines through which thousands of gamers play every day physical boardgames and wargames like Carcassone, Warhammer and The settlers of Catan. Specifically, the analysis addresses how the relation between this specific digital play and its material origin is articulated in terms of game system/practice and social environment. Accordingly, a framework that takes into account suggestions from Semiotics, Game Studies and Sociology was applied to empirically assess the concrete environments generated by these tools. Observation of related online forums (n: 4) was conducted and participant involvement in several matches (n: 43) was staged; finally, a survey was distributed among expert gamers (n: 58). Results show that Vassal/OCTGN culture is a soft articulation of the boardgame/wargame one: albeit the glaring differences in the media experience per se, subjects stated that these programs entail an articulation of their physical ludic hobby rather than a new and autonomous passion.
author Gandolfi, Enrico
author_facet Gandolfi, Enrico
author_sort Gandolfi, Enrico
title The online dream of old ludi
title_short The online dream of old ludi
title_full The online dream of old ludi
title_fullStr The online dream of old ludi
title_full_unstemmed The online dream of old ludi
title_sort online dream of old ludi
publisher RESET
publishDate 2015
container_title URI:https://journals.openedition.org/reset
url https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/reset.506
https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/reset/506
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