A Giant Map You Cannot Touch: The Problematic Scale and Elusive Materiality of Digitized Ancient Maps in Virtual Reality

This essay examines the potential of virtual reality (VR) for interacting with digitized ancient maps. Recent critical evaluations of digital humanities projects suggest that VR offers an immersive experience for accessing digital archives. The question of the perceived scale of these documents, how...

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Hlavní autor: Nègre, Julien
Médium: Article ou chapitre numérique
Jazyk:Anglais
Vydáno: Interfaces 2024
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id openedition-oai:revues.org:interfaces_7358
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spelling openedition-oai:revues.org:interfaces_7358 https://doi.org/10.4000/interfaces.7358 urn:doi:10.4000/interfaces.7358 en https://journals.openedition.org/interfaces/7358 2024-01-16T01:00:00Z info:eu-repo/semantics/openAccess article info:eu-repo/semantics/article urn:handle:20.500.13089/vltp https://creativecommons.org/licenses/by/4.0/ A Giant Map You Cannot Touch: The Problematic Scale and Elusive Materiality of Digitized Ancient Maps in Virtual Reality Interfaces Université Bourgogne Europe info:eu-repo/semantics/reference/issn/2647-6754 info:eu-repo/semantics/reference/issn/1164-6225 URI:https://journals.openedition.org/interfaces Nègre, Julien humanités numériques échelle littérature réalité virtuelle cartes matérialité immersivité digital humanities scale literature virtual reality maps materiality immersivity This essay examines the potential of virtual reality (VR) for interacting with digitized ancient maps. Recent critical evaluations of digital humanities projects suggest that VR offers an immersive experience for accessing digital archives. The question of the perceived scale of these documents, however, becomes very problematic within a virtual environment. Due to the current high cost of haptic gloves, the materiality of digitized maps also remains largely inaccessible. The article describes a 2022 experiment conducted with students to study a 19th-century oceanic chart related to Moby-Dick, using VR. This case study allows us to think more clearly about the implications of VR in terms of scale, and to imagine future developments. Cet essai explore les possibilités offertes par la réalité virtuelle (VR) pour la consultation de cartes anciennes numérisées. Face au défi de l’accessibilité sensorielle dans le domaine des humanités numériques, la réalité virtuelle permet une expérience immersive des documents d’archives. Cependant, la question de l’échelle perçue devient problématique dans un environnement virtuel. Les gants haptiques étant actuellement peu abordables, les casques de réalité virtuelle n’offrent pas un meilleur accès aux différentes dimensions matérielles de ces documents. L’article décrit des expérimentations réalisées en 2022 avec des étudiant·es autour de l’étude, en réalité virtuelle, d’une carte marine du xixe siècle liée au roman Moby-Dick d’H. Melville. Cette étude de cas montre que la question de l’échelle est centrale, et permet d’imaginer de futurs développements dans les années à venir.
collection OpenEdition Journal
language Anglais
format Article ou chapitre numérique
building 0/Bibliothèque numérique/
1/Bibliothèque numérique/OpenEdition Journals/
topic humanités numériques
échelle
littérature
réalité virtuelle
cartes
matérialité
immersivité
digital humanities
scale
literature
virtual reality
maps
materiality
immersivity
spellingShingle humanités numériques
échelle
littérature
réalité virtuelle
cartes
matérialité
immersivité
digital humanities
scale
literature
virtual reality
maps
materiality
immersivity
Nègre, Julien
A Giant Map You Cannot Touch: The Problematic Scale and Elusive Materiality of Digitized Ancient Maps in Virtual Reality
description This essay examines the potential of virtual reality (VR) for interacting with digitized ancient maps. Recent critical evaluations of digital humanities projects suggest that VR offers an immersive experience for accessing digital archives. The question of the perceived scale of these documents, however, becomes very problematic within a virtual environment. Due to the current high cost of haptic gloves, the materiality of digitized maps also remains largely inaccessible. The article describes a 2022 experiment conducted with students to study a 19th-century oceanic chart related to Moby-Dick, using VR. This case study allows us to think more clearly about the implications of VR in terms of scale, and to imagine future developments.
author Nègre, Julien
author_facet Nègre, Julien
author_sort Nègre, Julien
title A Giant Map You Cannot Touch: The Problematic Scale and Elusive Materiality of Digitized Ancient Maps in Virtual Reality
title_short A Giant Map You Cannot Touch: The Problematic Scale and Elusive Materiality of Digitized Ancient Maps in Virtual Reality
title_full A Giant Map You Cannot Touch: The Problematic Scale and Elusive Materiality of Digitized Ancient Maps in Virtual Reality
title_fullStr A Giant Map You Cannot Touch: The Problematic Scale and Elusive Materiality of Digitized Ancient Maps in Virtual Reality
title_full_unstemmed A Giant Map You Cannot Touch: The Problematic Scale and Elusive Materiality of Digitized Ancient Maps in Virtual Reality
title_sort giant map you cannot touch: the problematic scale and elusive materiality of digitized ancient maps in virtual reality
publisher Interfaces
publishDate 2024
container_title URI:https://journals.openedition.org/interfaces
url https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.4000/interfaces.7358
https://ezproxy.univ-orleans.fr/login?url=https://journals.openedition.org/interfaces/7358
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