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In this paper, we investigate the interactions of a group of friends in a cooperative game who, at the end of the game, eventually categorised one of them as ‘the leader.’ Using the players’ ‘gut feeling’ as our starting point, we carry out analyses based on quantitative indicators, as well as quali...
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| Главный автор: | |
|---|---|
| Формат: | Article ou chapitre numérique |
| Язык: | Français |
| Опубликовано: |
2024
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| Online-ссылка: | Accès Université d'Orléans et IFPM Accès Université d'Orléans et IFPM |