Collaborer et « prendre le lead » dans un jeu coopératif digitalisé

In this paper, we investigate the interactions of a group of friends in a cooperative game who, at the end of the game, eventually categorised one of them as ‘the leader.’ Using the players’ ‘gut feeling’ as our starting point, we carry out analyses based on quantitative indicators, as well as quali...

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Detalhes bibliográficos
Auteurs principaux: Heiden, Lydia, Quignard, Matthieu
Formato: Article ou chapitre numérique
Idioma:Français
Publicado em: 2024
Assuntos:
Acesso em linha:Accès Université d'Orléans et IFPM
Accès Université d'Orléans et IFPM

Internet

https://ezproxy.univ-orleans.fr/login?url=https://shs.cairn.info/revue-langage-et-societe-2024-2-page-107?lang=fr
https://ezproxy.univ-orleans.fr/login?url=https://doi.org/10.3917/ls.182.0107