Modelling and motion capture techniques for virtual environments : International Workshop, CAPTECH'98, Geneva, Switzerland, November 26 27, 1998 : proceedings

The CAPTECH'98 workshop took place at the University of Geneva on November 26 27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data cap...

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Tác giả của công ty: International Workshop on Modelling and motion capture techniques for virtual environments :Genève, Suisse
Tác giả khác: Magnenat-Thalmann, Nadia, 1946- (Giám đốc xuất bản), Thalmann, Daniel, 1946- (Giám đốc xuất bản)
Định dạng: Livre numérique
Ngôn ngữ:Anglais
Được phát hành: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Loạt:Lecture notes in computer science. Lecture notes in artificial intelligence 1537
Những chủ đề:
Truy cập trực tuyến:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Chú thích: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Modelling and motion capture techniques for virtual environments, International Workshop, CAPTECH'98, Geneva, Switzerland, November 1998, proceedings, Nadia Magnenat-Thalmann, Daniel Thalmann (eds), New York, Springer, 1998, 1 vol. (IX-271 p.), Lecture notes in computer science, 3-540-65353-8
• Modelling and Motion Capture Techniques for Virtual Environments, Texte imprimé, 9783662161838
Mục lục:
  • Human Motion Analysis
  • Motion Analysis in Clinical Practice Using Ambulatory Accelerometry
  • A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
  • Local and Global Skeleton Fitting Techniques for Optical Motion Capture
  • 3D Part Recognition Method for Human Motion Analysis
  • Human Motion Capture and Manipulation
  • Motion Capture Data Manipulation and Reuse via B-splines
  • Motion Abstraction and Mapping with Spatial Constraints
  • Artificial Neural Networks for Motion Emulation in Virtual Environments
  • Synthesis of Human Motion Using Kalman Filter
  • Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons
  • Image and Video Manipulation
  • A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability
  • VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips
  • The Video Yardstick
  • Motion Control
  • Real-Time Inverse Kinematics through Constrained Dynamics
  • Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
  • Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors
  • Human Body and Objects 3D Reconstruction
  • 3D Modeling from Captured Images Using Bi-directional Ray Traversal Method
  • Face Models from Uncalibrated Video Sequences
  • A 3D Reconstruction System for Human Body Modeling
  • Image/Video Based Facial Animation
  • Bézier Volume Deformation Model for Facial Animation and Video Tracking
  • Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
  • Facial Animation by Synthesis of Captured and Artificial Data.