Technologies for interactive digital storytelling and entertainment : Second international conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004 : proceedings

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It s tied up with the notion of storytelling as an effective means for the communication of knowledge and so...

תיאור מלא

שמור ב:
מידע ביבליוגרפי
מחבר ראשי: Göbel, Stefan, 1971-
מחבר תאגידי: International Conference onTechnologies for Interactive Digital Storytelling and Entertainment Conference (Auteur)
מחברים אחרים: Spierling, Ulrike (Directeur de la publication), Hoffmann, Anja (Directeur de la publication)
פורמט: Livre numérique
שפה:Anglais
יצא לאור: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
סדרה:Lecture notes in computer science 3105
נושאים:
גישה מקוונת:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
הערה: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Technologies for interactive digital storytelling and entertainment, Second international conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Stefan Göbel, Ulrike Spierling, Anja Hoffmann, ... [et al.], Berlin, Springer, 2004, 1 vol. (XVI-304 p.), Lecture notes in computer science, 3-540-22283-9
• Technologies for Interactive Digital Storytelling and Entertainment, Texte imprimé, 9783662162309
תוכן הענינים:
  • Keynote Speech
  • Embodied Agents and Meaningful Motion
  • Interactive Storytelling
  • Natural Language Understanding in Façade: Surface-Text Processing
  • Stepping into the Interactive Drama
  • From Another Point of View: Art-E-Fact
  • 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters
  • Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
  • Transferring Game Mastering Laws to Interactive Digital Storytelling
  • Narrativity of User Experience
  • Integrated Decision Points for Interactive Movies
  • Virtual Human
  • Autonomous Virtual Actors
  • Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform
  • Evaluation of a Virtual Narrator s Expressiveness in Terms of Suspense Signaling
  • Emotional Characters for Automatic Plot Creation
  • Authoring
  • Writing Interactive Fiction Scenarii with DraMachina
  • A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality
  • Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
  • A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie
  • Mobile
  • Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
  • Mobile Entertainment Computing
  • Learning
  • StoryNet: An Educational Game for Social Skills
  • Inner Earth: Towards Interaction Patterns
  • Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario
  • Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications
  • Experience the Antique Olympics! An Interactive Educational Narrative
  • Theory
  • Narrative, Game Play, and Alternative Time Structures for Virtual Environments
  • Applications
  • Telling Stories with Dialogue Boxes to Retrieve Documents
  • Mediapark: Presenting theMedia Docks Luebeck with the Digital Storytelling System Jeherazade
  • Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children s Television Series
  • Gaming
  • On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution
  • Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film
  • Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
  • Demos and Exhibitions
  • Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
  • Poetics of Voicemail: The Tree-Structured Narrative of BirthData
  • Libro Vision: Gesture-Controlled Virtual Book
  • DinoHunter: Platform for Mobile Edutainment Applications in Museums
  • An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology
  • Monotony: An Experimental Interactive Narrative
  • The Fabulous Adventures of MC Walker: Conceptual Videogame
  • Janus Keeper of the Gate to the Otherworld
  • Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling
  • Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.