Technologies for interactive digital storytelling and entertainment : Second international conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004 : proceedings
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It s tied up with the notion of storytelling as an effective means for the communication of knowledge and so...
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| פורמט: | Livre numérique |
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Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| סדרה: | Lecture notes in computer science
3105 |
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| גישה מקוונת: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
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Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
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| Edition sous un autre format: | • Technologies for interactive digital storytelling and entertainment, Second international conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Stefan Göbel, Ulrike Spierling, Anja Hoffmann, ... [et al.], Berlin, Springer, 2004, 1 vol. (XVI-304 p.), Lecture notes in computer science, 3-540-22283-9 • Technologies for Interactive Digital Storytelling and Entertainment, Texte imprimé, 9783662162309 |
תוכן הענינים:
- Keynote Speech
- Embodied Agents and Meaningful Motion
- Interactive Storytelling
- Natural Language Understanding in Façade: Surface-Text Processing
- Stepping into the Interactive Drama
- From Another Point of View: Art-E-Fact
- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters
- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
- Transferring Game Mastering Laws to Interactive Digital Storytelling
- Narrativity of User Experience
- Integrated Decision Points for Interactive Movies
- Virtual Human
- Autonomous Virtual Actors
- Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform
- Evaluation of a Virtual Narrator s Expressiveness in Terms of Suspense Signaling
- Emotional Characters for Automatic Plot Creation
- Authoring
- Writing Interactive Fiction Scenarii with DraMachina
- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality
- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
- A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie
- Mobile
- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
- Mobile Entertainment Computing
- Learning
- StoryNet: An Educational Game for Social Skills
- Inner Earth: Towards Interaction Patterns
- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario
- Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications
- Experience the Antique Olympics! An Interactive Educational Narrative
- Theory
- Narrative, Game Play, and Alternative Time Structures for Virtual Environments
- Applications
- Telling Stories with Dialogue Boxes to Retrieve Documents
- Mediapark: Presenting theMedia Docks Luebeck with the Digital Storytelling System Jeherazade
- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children s Television Series
- Gaming
- On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution
- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film
- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
- Demos and Exhibitions
- Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
- Poetics of Voicemail: The Tree-Structured Narrative of BirthData
- Libro Vision: Gesture-Controlled Virtual Book
- DinoHunter: Platform for Mobile Edutainment Applications in Museums
- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology
- Monotony: An Experimental Interactive Narrative
- The Fabulous Adventures of MC Walker: Conceptual Videogame
- Janus Keeper of the Gate to the Otherworld
- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling
- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.

