Advanced topics in artificial intelligence : 12th Australian Joint Conference on Artificial Intelligence, AI 99, Sydney, Australia, December 6 10, 1999 : proceedings

The 12th Australian Joint Conference on Artificial Intelligence (AI'QQ) held in Sydney, Australia, 6-10 December 1999, is the latest in a series of annual re gional meetings at which advances in artificial intelligence are reported. This series now attracts many international papers, and indeed...

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Údar corparáideach: Australian Joint Conference on Artificial Intelligence :Sydney, Australie
Rannpháirtithe: Foo, Norman Y, 19..- (Stiúrthóir foilseacháin)
Formáid: Livre numérique
Teanga:Anglais
Foilsithe / Cruthaithe: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Sraith:Lecture notes in computer science. Lecture notes in artificial intelligence 1747
Ábhair:
Rochtain ar líne:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Nóta: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Advanced topics in artificial intelligence, 12th Australian Joint Conference on Artificial Intelligence, AI'99, Sydney, Australia, December 6-10, 1999, proceedings, Norman Foo (ed.), 1999, New York, Springer, 1 vol. (XV-500 p.), Lecture notes in computer science, 3-540-66822-5
• Advanced Topics in Artificial Intelligence, Texte imprimé, 9783662182123
Clár na nÁbhar:
  • Machine Learning I
  • Generating Rule Sets from Model Trees
  • Classifying and Learning Cricket Shots Using Camera Motion
  • Unsupervised Learning in Metagame
  • Neural Nets
  • A Neural Networks Based Approach for Fast Mining Characteristic Rules
  • FANRE: A Fast Adaptive Neural Regression Estimator
  • Neural Networks for Defuzification of Fuzzy Rules: An Application in Macroeconomic Forecasting
  • Knowledge Representation I
  • Semantic Integration of Databases Using Linguistic Knowledge
  • Representing Just Invalid Knowledge
  • Maximising Expected Utility for Behaviour Arbitration
  • Natural Language
  • Generating Natural Language Descriptions of Project Plans
  • Categorizing Unknown Words: A Decision Tree-Based Misspelling Identifier
  • Sync/Trans: Simultaneous Machine Interpretation between English and Japanese
  • Belief Revision
  • Minimal Belief Change and Pareto-Optimality
  • Basic Infobase Change
  • A Framework for Multi-Agent Belief Revision Part I: The Role of Ontology
  • Adaptive Algorithms
  • Genetic Programming for Multiple Class Object Detection
  • A Simulated Annealing-Based Learning Algorithm for Boolean DNF
  • Mutant: A Genetic Learning System
  • Automated Reasoning
  • Computing Least Common Subsumers in Expressive Description Logics
  • E-SETHEO: Design, Configuration and Use of a Parallel Automated Theorem Prover
  • PTTP+GLiDeS: Guiding Linear Deductions with Semantics
  • Neural Learning
  • Neural Network Learning Using Low-Discrepancy Sequence
  • An Investigation into the Effect of Ensemble Size and Voting Threshold on the Accuracy of Neural Network Ensembles
  • Neurofuzzy Learning of Mobile Robot Behaviours
  • Knowledge Representation II
  • INDu: An Interval & Duration Network
  • A Logical Framework for Inductive Inference and Its Rationality
  • Semantics for Pollock sDefeasible Reasoning
  • Heuristics
  • Feasibility of Optimised Disjunctive Reasoning for Approximate Matching
  • An Examination of Probabilistic Value-Ordering Heuristics
  • Heuristics and Experiments on BDD Representation of Boolean Functions for Expert Systems in Software Verification Domains
  • Knowledge Representation III
  • Abduction without Minimality
  • Causal Propagation Semantics A Study
  • Arc Weights for Approximate Evaluation of Dynamic Belief Networks
  • Machine Learning II
  • Finding Outpoints in Noisy Binary Sequences A Revised Empirical Evaluation
  • Q-Learning in Continuous State and Action Spaces
  • Applications
  • On Understanding Global Behavior of Teams in Robot Soccer Simulators
  • Visual Human-Machine Interaction
  • Applying Ant Algorithms and the No Fit Polygon to the Nesting Problem
  • Poster Papers (Extended Summary)
  • Fisheye Matching: Viewpoint-Sensitive Feature Generation Based on Concept Structure
  • A Procedural Approach for Rule Based Update
  • Learning Logic Programs with Local Variables from Positive Examples
  • Estimating Problem Value in an Intelligent Tutoring System Using Bayesian Networks
  • Evaluation of Number-Kanji Translation Method of Non-Segmented Japanese Sentences Using Inductive Learning with Degenerated Input
  • A Serving Agent for Integrating Soft Computing and Software Agents
  • A Visual Geographic Knowledge Classification and Its Relationship to the KADS Model
  • A Constraint Optimization Framework for MultiAgent Anytime Scheduling
  • Evolving Modular Neural Networks Using Rule-Based Genetic Programming
  • A Trajectory Approach to Causality
  • Bayesian Reasoning for Diagnosing Student Misconceptions about Decimals
  • Reconsidering Fitness and Convergence in Co-evolutionary Design
  • A Proposal of Generating Artistic Japanese CalligraphicFonts
  • Using Competitive Learning in Neural Networks for Cluster-Detection-and-Labeling
  • Knowledge-Based Communication Processes in Building Design
  • Information-Based Cooperation in Multiple Agent Systems.