3D structure from multiple images of large-scale environments : European Workshop, SMILE 98 Freiburg, Germany, June 6 7, 1998 : proceedings

Salvato in:
Dettagli Bibliografici
Enti autori: European Workshop on 3D Structure from Multiple Images of Large-Scale Environments :Fribourg, Allemagne, European Conference on Computer Vision (Autore)
Altri autori: Koch, Reinhard, 19..-...., informaticien (Direttore editoriale), Van Gool, Luc, 1959- (Direttore editoriale)
Natura: Livre numérique
Lingua:Anglais
Pubblicazione: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Serie:Lecture notes in computer science 1506
Soggetti:
Accesso online:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Nota: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• 3D structure from multiple images of large-scale environments, European Workshop, SMILE '98, Freiburg, Germany, June 1998, proceedings, Reinhard Koch, Luc van Gool (eds.), 1998, Berlin, Springer, 1 vol. (VIII-346 p.), Lecture notes in computer science, 3-540-65310-4
• 3D Structure from Multiple Images of Large-Scale Environments, Texte imprimé, 9783662209721
Sommario:
  • Invited Presentations
  • Cumuli, Panorama, and Vanguard Project Overview
  • Dualizing Scene Reconstruction Algorithms
  • Multiview Relations and Correspondence Search
  • Geometry of Multiple Affine Views
  • Tensor Embedding of the Fundamental Matrix
  • Optimal Estimation of Matching Constraints
  • Matching and Reconstruction from Widely Separated Views
  • Improving Block-Based Disparity Estimation by Considering the Non-uniform Distribution of the Estimation Error
  • 3D Structure from Multiple Images
  • Beyond the Epipolar Constraint: Integrating 3D Motion and Structure Estimation
  • Multi-Camera Acquisitions for High-Accuracy 3D Reconstruction
  • Metric 3D Surface Reconstruction from Uncalibrated Image Sequences
  • Automatic 3D Model Construction for Turn-Table Sequences
  • Calibration and Reconstruction Using Scene Constraints
  • Geometrically Constrained Structure from Motion: Points on Planes
  • Euclidean and Affine Structure/Motion for Uncalibrated Cameras from Affine Shape and Subsidiary Information
  • From Ordinal to Euclidean Reconstruction with Partial Scene Calibration
  • Imposing Euclidean Constraints During Self-Calibration Processes
  • Interactive 3D Modeling from Multiple Images Using Scene Regularities
  • Range Integration and Augmented Reality Applications
  • Integration of Multiple Range Maps through Consistency Processing
  • Fitting Geometrical Deformable Models to Registered Range Images
  • The Use of Reality Models in Augmented Reality Applications
  • Applying Augmented Reality Techniques in the Field of Interactive Collaborative Design
  • A Guided Tour Through Multiview Relations.