The use of projective geometry in computer graphics
The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to m...
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| Главный автор: | |
|---|---|
| Формат: | Livre numérique |
| Язык: | Anglais |
| Опубликовано: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Серии: | Lecture notes in computer science
564 |
| Предметы: | |
| Online-ссылка: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Примечание: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • The use of projective geometry in computer graphics, I. Herman, 1991, Berlin, Springer-Verlag, 1 vol. (VIII-146 p.), Lecture notes in computer science, 0-387-55075-5 • The Use of Projective Geometry in Computer Graphics, Texte imprimé, 9783662187999 |
Оглавление:
- Projective geometry in general
- Practical use of four dimensional geometry
- Modelling clip
- Projective algorithms
- Conclusions
- Directions for further research
- An unsolved problem: Shaded B-spline surfaces.

