The use of projective geometry in computer graphics

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to m...

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Библиографические подробности
Главный автор: Herman, Ivan, 1955-
Формат: Livre numérique
Язык:Anglais
Опубликовано: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Серии:Lecture notes in computer science 564
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Edition sous un autre format:• The use of projective geometry in computer graphics, I. Herman, 1991, Berlin, Springer-Verlag, 1 vol. (VIII-146 p.), Lecture notes in computer science, 0-387-55075-5
• The Use of Projective Geometry in Computer Graphics, Texte imprimé, 9783662187999
Оглавление:
  • Projective geometry in general
  • Practical use of four dimensional geometry
  • Modelling clip
  • Projective algorithms
  • Conclusions
  • Directions for further research
  • An unsolved problem: Shaded B-spline surfaces.