Intelligent computer graphics 2011

In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area.  ...

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Detalles Bibliográficos
Autor Principal: Plemenos, Dimitri
Outros autores: Miaoulis, Georgios (Éditeur intellectuel), Pléménos, Dimitri, 1940- (Éditeur intellectuel), Miaoulis, Georgios, 1954- (Éditeur intellectuel)
Formato: Livre numérique
Idioma:Anglais
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg [20..].
Cham : Springer Nature
Edición:1st ed. 2012.
Series:Studies in Computational Intelligence 374
Sujets:
Acceso en liña:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Nota: ISSN 1860-949X = ISSN de la collection imprimée
Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Intelligent computer graphics 2011, Dimitri Plemenos, Georgios Miaoulis (Eds.), 978-3-642-22906-0
• Intelligent Computer Graphics 2011, Texte imprimé, 9783642229060
• Intelligent Computer Graphics 2011, Texte imprimé, 9783642229084
• Intelligent Computer Graphics 2011, Texte imprimé, 9783662505724
Table des matières:
  • Detecting visual convergence for stochastic global illumination Verbalization of 3D scenes based on Natural Language Generation techniques Objects Description exploiting User s Sociality Knowledge-Based Analysis and Synthesis of Virtual 3D Campus Infrastructure Models On the evaluation of the combined role of Virtual Reality games and animated agents in edutainment Intuitive method for pedestrians in virtual environments Pathfinding with Emotion Maps Gait evolution for humanoid robot in a physically simulated environment Techniques for extracting and modeling geometric features from point cloud data sets with application to urban terrain modeling.
  • Detecting visual convergence for stochastic global illumination
  • Verbalization of 3D scenes based on Natural Language Generation techniques
  • Objects Description exploiting User s Sociality
  • Knowledge-Based Analysis and Synthesis of Virtual 3D Campus Infrastructure Models
  • On the evaluation of the combined role of Virtual Reality games and animated agents in edutainment
  • Intuitive method for pedestrians in virtual environments
  • Pathfinding with Emotion Maps
  • Gait evolution for humanoid robot in a physically simulated environment
  • Techniques for extracting and modeling geometric features from point cloud data sets with application to urban terrain modeling