3D-TV System with Depth-Image-Based Rendering : Architectures, Techniques and Challenges

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are ex...

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Altri autori: Zhu, Ce (Redattore), Zhao, Yin (Redattore), Yu, Lu (Redattore), Tanimoto, Masayuki (Redattore)
Natura: Livre numérique
Lingua:Anglais
Pubblicazione: New York, NY : Springer New York : Imprint: Springer [20..].
Cham : Springer Nature
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Edition sous un autre format:• 3D-TV system with depth-image-based rendering, architectures, techniques and challenges, New York, NY, Springer-Verlag New York Inc., 2013, 1 vol. (XII-478 p.), 978-1-441-99963-4
Sommario:
  • Section 1: System Overview An Overview of 3D-TV System Using Depth-Image-Based Rendering Section 2: Content Generation Generic Content Creation for 3D Displays Stereo Matching and Viewpoint Synthesis for FPGA Implementation DIBR-Based Conversion from Monoscopic to Stereoscopic and Multi-view Video Virtual View Synthesis and Artifact Reduction Techniques Hole Filling for View Synthesis LDV Generation from Multi-view Hybrid Image and Depth Video Section 3: Data Compression and Transmission 3D Video Compression Depth Map Compression for Depth-Image-Based Rendering Effects of Wavelet-Based Depth Video Compression Transmission of 3D Video over Broadcasting Section 4: 3D Visualization and Quality Assessment The Psychophysics of Binocular Vision Stereoscopic and Autostereoscopic Displays Subjective and Objective Visual Quality Assessment in the Context of stereoscopic 3D-TV Visual quality assessment of synthesized views in the context of 3D-TV