Distributed communities on the Web : Third International Workshop, DCW 2000, Quebec City, Quebec, Canada, June 19-21, 2000 : proceedings
Communities are groupings of distributed objects that are capable of com- nicating, directly or indirectly, through the medium of a shared context. To support communities on a wide scale will require developments at all levels of computing, from low-level communication protocols supporting transpare...
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| Format: | Livre numérique |
| Sprog: | Anglais |
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Springer
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Cham : Springer Nature |
| Serier: | Lecture notes in computer science
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Autre contributeur : Herwig Unger (ed.) Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Distributed communities on the Web, Third International Workshop, DCW 2000, Quebec City, Quebec, Canada, June 19-21, 2000, proceedings, Peter Kropf, Gilbert Babin, John Plaice, [et al.] (eds), New York, Springer, 2000, 1 vol. (i-[203] p.), Lecture notes in computer science, 3-540-67647-3 • Distributed Communities on the Web, Texte imprimé, 9783662179994 |
Indholdsfortegnelse:
- Tutorial
- The Web Operating System WOS
- Keynote Speaker I
- Creating an Electronic Commerce Device Which Promotes Universal Access: The KALI Project
- AntWorld: A Collaborative Web Search Tool
- A Multimedia Session Manager Service for the Collaborative Browsing System
- Adaptive Portals with Wireless Components
- An Evaluation of Formalisms for Negotiations in E-commerce
- Building Intensional Communities Using Shared Contexts
- DSM-Communities in the World-Wide Web
- A Resource Classification System for the WOS
- Intensional Markup Language
- Towards a Logical Basis for Modelling and Querying Multi-dimensional Databases
- Multidimensional XML
- Application Programming Interface for WOSP/WOSRP
- Message Chains and Disjunct Paths for Increasing Communication Performance in Large Networks
- Using Corba in the Web Operating System
- Keynote Speaker II
- Clusters, Servers, Thin Clients, and On-line Communities
- The GIPSY Architecture
- Multidimensional Lucid: Design, Semantics and Implementation
- Intensional High Performance Computing
- Java Mobile Agents Implementing On-line Algorithms to Improve the QoS of a 3D Distributed Virtual Environment
- IDEAL: An Integrated Distributed Environment for Asynchronous Learning
- Design and Implementation of a Distributed Agent Delivery System.

